concerns about the PC version


(liQuid3x) #1

first id like to apologize for my english.

iv been playing about every fps game that was released sins the first doom.
by the looks of it brink is going to be great, but sins there is no open beta or demo i can only
rely on videos of the gameplay and i have a few concerns.

sins the game is developed for consoles im scared of it looking like a poor port to the pc.
and here are same basic thing a lot of fps game did poorly in the past few years.

graphics scaling - unlike a console PC gamers have different hardware so pls give us the option to turn things up or down.

UI - dont just take the console ui and paste it we have different controls,we can use a mouse and 1-9 to choosing mission objective etc.

hitbox - this is same thing i dont get how can it be the hitbox in multilayer got worse with the years, in a fps i think needs to be number 1 priority.

controls - pls give me a big range on mouse sensitivity.

faster movement on pc version - im not using a limited controller (for any of you who play the crysis 2 demo on pc normal running speed feel slower the in COD4 and a there games).

one last thing about the SMART system good job, just dont screw it with poor/bugged animation.

overall looks like this game will be everything i ever wanted in a fps i just hope it wont suffer from the things above.


(Fireseed) #2

Don´t panic, Brink for PC is not a port of the console version. Every version has it own development platform.

Things like graphics scaling and controls wishes are in and the smart system runs very well, as readed in many previews :slight_smile:

So keep cool.


(Loffy) #3

Hi and welcome liQuid3x! I am sure BRINK’s PC version will be awesome and a sort of natural, intuitive next step/level from W:ET and ETQW, previous masterpieces developed by Splash Damage.


(Beermachine) #4

I share many similiar concerns to the OP, especially hitboxes, damage settings / TTK and movement speed being customised to a mouse / keyboard setup.

The question isn’t that Splash don’t know all about proper cumstomisation for PC for the most fun experience as they’re obviously experts (see W:ET and to a lesser extent QW), but whether the pressures of big money have allowed them to slip them in under the radar, rather than the cut and paste approach which is prevalent in most recent FPS.


(CVIChEK) #5

It ain’t a port, every console is developed separately or something like that. So don’t panic mate


(Weapuh) #6

Wouldn’t worry about hitboxes, they must have HAD to put a lot of work into it due to the SMART system or it would be unplayable.


(Shadedluck) #7

I remember reading that they did immense work on the hitboxes, especially when you are sliding on the ground and scaling walls, etc. I wouldn’t worry, they wouldn’t put it out if it wasn’t as perfect as can be. And like everyone else said, they worked on each version individually. There is no porting, so think of this more like counter strike source, where you can customize just about everything.


(LyndonL) #8

Hitboxes whilst SMARTing was one of the questions on the last community Q+As and they stressed that it all works fluidly.


(Linsolv) #9

I don’t think you should have faster movement on PC. Movement is balanced the way it is for a reason, and you shouldn’t slow it down for console or speed it up for PC.

As for worrying that they’re ashamed of the PC version or something, quite the opposite. SD has a sterling reputation on PCs, where their console reputation is at best a blank slate, at worst they have to deal with all the crappy console games PC devs have made over the years. Therefor, they want people to see that you can safely buy the console version if you’d prefer by featuring it heavily.


(wazups2x) #10

My main concerns that many console ports mess up on:

[ol]
[li]Mouse movement. There should be NO mouse acceleration, mouse smoothing, deadzone, negative mouse accel, or anything else ruins the movement. It needs to be raw mouse input, nothing getting in the way of the mouse and the game.[/li]
[li]FOV. The FOV should be adjustable to at least 90 degrees horizontal. And if it’s not adjustable, make the default FOV 90.[/li]
[li]Hold crouch and Toggle crouch. Hold ADS and Toggle ADS. We need the option to choose between toggle and hold.[/li]
[li]An interface that works well with a mouse and keyboard and uses it’s advantages.[/li]
[li]A server browser that can filter ping, maps, gametype, server name, etc…[/li][/ol]


(LyndonL) #11

Please tell me that you were dropped on your head when young because otherwise you need a slap for completely ignoring everyone who said “THIS IS NOT A CONSOLE PORT”.


(Otto) #12

ha ha!

also console hate


(liQuid3x) #13

i really feel sorry for you.


(LyndonL) #14

Why? Your reading comprehension skills aren’t at an adequate level? It’s been said so many times I’ve lost count. SD is a PC developer. They make good PC games. They have stated in so many interviews that they are all being developed at the same time. How hard is it to understand? I know the world is out to get PC gamers… Geez.


(liQuid3x) #15

LyndonL, did you played the game on a pc or played the game at all?


(LyndonL) #16

No I haven’t. What’s that got to do with anything? Your concerns are baseless: Try ET:QW demo and see for yourself. The amount of options available are ridiculous.

Secondly I wasn’t even aiming that message at you: I was aiming it at Wasups2x for saying about console ports after a bunch of people confirmed it wasn’t. You should however have used search since this topic has been covered so many times it’s painful to keep reading.


(DarkangelUK) #17

You don’t need to have played the game to be able to comprehend and interperate already released info and past history… especially since they’re running an engine they used before and have modified on their own.


(Hyperplutonium) #18

Well the new “Matter of class” trailer is PC game-play and the hitboxs seem fine on that.


(Kinjal) #19

PC game-play?


(Seyu) #20

Could you give us the source?