Compiling a FAQ and some unanswered questions...


(criminal) #1

Hey guys, Criminal from the MWLL team again. I’m actually compiling a F.A.Q guide to be posted here and on our website and a common question that is actually more complicated than it seems is being asked alot i find.
So here is the question i want to include in the F.A.Q but i havent come up with an “easy to understand” sortof answer, anyone care to help me out?
here are the questions that i currently have no answer for:

Q: I’m trying to gauge the amount of detail I can put in the mod so that everything runs smoothly. I’m interested to know how the system memory and graphics memory is used up in a game like this in order to calculate the number and size of assets we can use so we don’t waste time on unusable assets! Do you guys know what the recommended spec is yet so I can plan towards this ?

A: To be determined.


Q: Will the terrain be scripted similar to using trigger type brushes for vehicle/player collisions and reaction or will it require the use of a particular brush to generate certain texture reactions in individual type areas? IE: Slippery mud, snow concrete etc.

A: Unknown.


(ayatollah) #2

In response to the second question, I believe that the terrain properties are set when making the MegaTexture. If you decide against using a MT then you must set the properties through individual brushes and shaders.

::Disclaimer::
I may be wrong :stuck_out_tongue:


(Danyboy) #3

will this be useful?

http://www.splashdamage.com/forums/viewtopic.php?t=15972