Most effective Fragger I’ve seen was Fana because at every opportunity he’d use his grenades. You can’t 1v1 when you’re gibbed already.
Competitive scene will be a JOKE.
Most effective Fragger I’ve seen was Fana because at every opportunity he’d use his grenades. You can’t 1v1 when you’re gibbed already.[/quote]
aye, that guys nades always land on my face
Most effective Fragger I’ve seen was Fana because at every opportunity he’d use his grenades. You can’t 1v1 when you’re gibbed already.[/quote]
In game it looks like “FITE ME U SCRUB 1v- oh wait respawn”.
Have to say I chuckled a bit right now, because my nades are actually garbage compared to the really good nade throwers (typically W:ET vets who just copy-paste their nade skills over to DB). Not that it’s a particularly deep skill, but hitting the perfect angles and timing takes a bit of practice.
I agree that Fragger’s nades, in their current form, are too powerful. Personally I’d like to see cooking limited, for example by giving them a minimum timer of 1-2 seconds. This adresses the problem of close range unavoidable insta-gib nades, while still leaving them powerful at the range where they’re possible to avoid if you spot the throw.
As for the discussions concerning class/merc limits, I suspect drafting (planned for implementation in June) will address this problem. On a more general level, I disagree with such limits being a solution to “op” mercs. While for example a limit of 1 Fragger per team in 5v5 is an improvement over the current 2 or 3 Fraggers on each team, it still equals a stale and shallow meta.
Is it just me, or does anyone else find the red indicator around the grenade a bit distracting?. Yes, it’s nice to see it as warning, but sometimes I don’t know if the grenade is behind me or in front of me due to the way to indicator swings about at the bottom of the screen. My follow up to this issue is that the grenade itself is tiny and hard to see.
I know it’s a beta but so far I can only say that Sawbonez and Arty feel underpowered. Maybe it’s the others that are too OP, but these two are not gamechangers because their abilities are simply weak. The comp-scene will always be about the FOTM-classes.
i’m seeing a lot of 1v1 scenarios in this thread, If your playing this game for 1v1 you’ve already failed.
There’s a reason you get extra points for Sticking Together Killing a fragger really isnt as hard as you’re all making it out to be.
A grenade is a grenade, it’s intended to do a lot of damage as it’s an explosive, if he’s cooking the grenade to try an instagib you he’s completely helpless allowing you to light him up. If your with a group like you SHOULD be, he’ll be taken down before the nade even leaves his hand causing him to blow himself up in last stand.
I’ll agree with arty being a bit underpowered, he definitely feels like a weaker skyhammer.
Sawbonez on the other hand i think is a great medic when being on the attack, being able to toss the medic packs at your teamates is a lot more helpful in run an gun situations rather than haveing aura throw out her stationary healing station.
if you want to beat fragger, just play vaselli, it’s impossible NOT to get a headshot with the sniper allowing a clean kill on fragger also allowing your team to move forward
fragger is just 100% op.
it needs to take longer to cook a grenade, so that you can rush and kill him if he takes a grenade without cover
cooldown is also way too short and it’s refilling over time…
and flyspeed should be slower, it takes ZERO skill to cook and hit grenades
fragger is just 100% op.
it needs to take longer to cook a grenade, so that you can rush and kill him if he takes a grenade without cover
cooldown is also way too short and it’s refilling over time…
and flyspeed should be slower, it takes ZERO skill to cook and hit grenades
[/quote]
again Vaselli players should be prioritizing fragger, it’s not like they’ll ever miss the headshot it’s near impossible to do so, it takes fragger out of the game real quick.
also
It takes skill to use bushwhackers turret?
It takes skill to use a airstrike?
It takes skill to use Defibulators?
It takes skill to use a heartbeat sensor?
It takes skill to use med packs and ammo packs?
Sorry to tell you NONE of these take skill, so why complain about fraggers grenades when the rest of the “skills” are just as skilless
fragger is just 100% op.
it needs to take longer to cook a grenade, so that you can rush and kill him if he takes a grenade without cover
cooldown is also way too short and it’s refilling over time…
and flyspeed should be slower, it takes ZERO skill to cook and hit grenades
[/quote]
again Vaselli players should be prioritizing fragger, it’s not like they’ll ever miss the headshot it’s near impossible to do so, it takes fragger out of the game real quick.
also
It takes skill to use bushwhackers turret?
It takes skill to use a airstrike?
It takes skill to use Defibulators?
It takes skill to use a heartbeat sensor?
It takes skill to use med packs and ammo packs?
Sorry to tell you NONE of these take skill, so why complain about fraggers grenades when the rest of the “skills” are just as skilless [/quote]
because none of those give you free kills… it’s a FPS game man
the abilities help to get kills and encourage teamplay, but fraggers grenades give you free kills all the time
also fraggers grenades counter bushwackers turret, defibs (cause instgib), heartbeat sensors, proxy mines, healing stations and you can even throw grenades at hiding vasillis cause insane throwspeed and distance
and yes airstrike requires skill, 1minute cooldown and you can escape easy if you see it early enough
because none of those give you free kills… it’s a FPS game man
the abilities help to get kills and encourage teamplay, but fraggers grenades give you free kills all the time
also fraggers grenades counter bushwackers turret, defibs (cause instgib), heartbeat sensors, proxy mines, healing stations and you can even throw grenades at hiding vasillis cause insane throwspeed and distance
and yes airstrike requires skill, 1minute cooldown and you can escape easy if you see it early enough
a good vaselli is never close enough for a fraggers nade to reach him, he should be stationed outside the battle where no one can see him, if your vaselli is getting killed by fragger then sorry, he’s bad.
Heartbeat sensor tells the team where you are 24/7 allowing you to set up easy traps
Bushwhackers turret is practically 2 shotted by everything so his nades countering it is invalid.
i would love to know what idiot actually wastes a nade on a proxy mine, please give that man a medal for stupidity.
As long as you keep moving, he’s not going to get you.
[quote=“bumbertyr;15368”]i’m seeing a lot of 1v1 scenarios in this thread, If your playing this game for 1v1 you’ve already failed.
There’s a reason you get extra points for Sticking Together Killing a fragger really isnt as hard as you’re all making it out to be.
[/quote]
except that the enemy fragger won’t be alone either, and a team with no fraggers will lose fights to a team with them
I’ve seen your frag movie so i know that you cook nades by standing still in the open but most half decent fraggers do this wonderful thing called taking cover, then they peek and throw the nade.
sure, against fraggers that run in straight lines, but good ones will adad crouchspam, which makes it quite a bit harder.
If you really can headshot a fragger with every shot, why don’t you snipe in some comp games and show chicken and linkz how it’s done
wrong, an aggressive vasili can be insanely useful, it’s a very good way of opening up for a push, or shutting one down.
lol
you obviously haven’t played any form of pug/scrim because then you would know that the game practically revolves around fragger nades. An organized “high level” 5v5 game is nothing like an 8v8 lobby
learn to play around him or don’t play at all, i’ve gone up against countless high level fraggers as sawbonez skyhammer even arty and taken them out.
balance or skill orientation in a game like this does not mean that you can compete whith any merc against any merc 1vs1 at any time.
it is a team-shooter. so OPs argument is anvalid when it comes to competitive.
this is not a game where K/D or great 1vs1 skill is the key to winning ( though it might help ). saidly too many people are used to watch their K/D and think this is what counts, but actually it can destroy a good game.
especially in a comp game fragger will not be that much of a hassle like in pub-games.
I’ve seen your frag movie so i know that you cook nades by standing still in the open but most half decent fraggers do this wonderful thing called taking cover, then they peek and throw the nade.
yes that’s it, it’s a valid tactic to switch to grenade cook it in the open and still kill that guy with the smg who only gave you 6 headshots
sure, against fraggers that run in straight lines, but good ones will adad crouchspam, which makes it quite a bit harder.
This might sound condensing, but it’s an honest question I would much appreciate being answered:
Where would they bind Q/E to do that? I find myself lacking fingers or reachable keys to do that, only a mouse with 3 more keys would help me out. Any suggestions?
[quote=“Kroad;15451”]sure, against fraggers that run in straight lines, but good ones will adad crouchspam, which makes it quite a bit harder.
This might sound condensing, but it’s an honest question I would much appreciate being answered:
Where would they bind Q/E to do that? I find myself lacking fingers or reachable keys to do that, only a mouse with 3 more keys would help me out. Any suggestions?
[/quote]
I use my thumb, V or B for example
or yes mouse buttons