Competitive scene will be a JOKE.


(Nasstyy) #1

I honestly see there is absolutely no reliance on skill in this game.
majority of it is who you encounter while you are alive, its a randomfest
full of people using metas to win.

most classes cannot compete with others. At this point a fragger rules any 1v1 scenario.
i don’t understand how this game can ever be competitive with such balance less mercs.

Surely if i encounter a fragger and im more skilled i should be killing him no?

i understand the team aspect of a game, but i feel the skill of player is determined by the
merc he plays.

playing on fragger i hold a 2.0-3.0 almost every game.

this changes on other classes, and i hate encountering fraggers. just too hard to take down with an smg or AR.
when they spray you down with a gun that throws your aim off and does significantly more damage.

I feel there needs to be more focus on individual skill and not as much on what class or merc you
are playing.

Note: New comers at times want to play alone, and at times they have no choice because of a shitty team.
i feel this will get lots of new players to just throw the towel in and go to another game.

Hoping this changes when all mercs are out.

But fragger and his nades need another look at, as well as aura with her insane heals.

Just a small rant:)

Dont eat me, im Nasstyy.


(srswizard) #2

It feels like only fraggers are allowed to have fun in comp right now, it’s awful.
It doesn’t even take a genius to do the math with fragger, and realise how broken that class is.
Personally I believe that it goes deeper into the roots of the design of this game.
The whole “movement speed vs HP pool vs hitbox size” balancing is completely off, when you play on a level where people have decent aim.
IMHO, this game is pay2win in it’s current state.


(FrankUnderwood) #3

Regarless of my Merc, I lose 90% of full hp 1v1’s against Fragger. That said, it’s only a month out of real closed beta into a freemium closed beta. The idea of a true comp scene at this point is a joke.

I don’t disagree with your points at all. Just seems like you’re filling the finals bracket before the preseason games.


(Zenity) #4

I can understand your frustration, but:

Fragger is the only assault class for now, so really should be leading the KDR boards. Probably not by the extent he is now, but it’s not a flaw by itself. Personally I would even be alright with Fragger dropping out of the meta so matches are played predominantly with support classes, but that’s more a question of personal preference than anything else.

To say that skill doesn’t matter is extreme hyperbole. It may not always matter in terms of winning the KDR race, but the KDR race is completely pointless anyway. A Sawbonez with good aiming skills is always going to be more valuable than a Sawbonez with bad aiming skills.

That also goes for the competitive aspect. A good team will outperform a bad team, so there is no problem here. Competitive play isn’t all about the 1on1s.


(mOist) #5

Aura , Proxy and Fragger atm are either to OP or the other classes need to be buffed to be on par with them.


(smartIsland) #6

Really think balance discussions will be endless and pointless until more mercs come out. You complain about fragger… How hard u gonna flip at rhino


(chickenNwaffles) #7

We started doing pugs/10 mans without fraggers. Pugs are a lot more fun now without all the bs fragger brings to the meta.


(Eox) #8

What I would really complain about Fragger are his grenades. It just feels really cheap. You basically train for a few hours, and you are able to send horrendeous unavoidable blows that just seems to one shot everything. The projectiles have a fast travel speed, a huge range, deals insane damage. Human reflexes are too slow to counter that, and predicting won’t work in most of the case anyway because not only the range and splash radius is so big, but also because Fragger can cancel the grenade activation just by switching weapons.

It’s also totally not advised to face Fragger in any way, not only due to grenades, but due to the insane powerhouse that is the K-121. That thing just seems to shred everything, at any range. Ambushing seems to clearly be the best option but if you can’t down him very quickly you’re dead.

Cookable grenades are the biggest problem for me. Make them way harder to use : you should be able to avoid them if you are fast enough to react. Removing cooking is the only solution that cames in my mind so far. Also creating a weakness would be welcomed. So far he can shred you at low range, at mid range, around corners and even at longer ranges (especially since snipers suffer aimpunch), that doesn’t seem fair. Making him much weaker at long range (making Vassili the main counter for Fragger) would be good.


(Humbug) #9

nerf healing station, give aura more hp
nerf grenades, give fragger less hp

game fixed. thanks in advance xD


(capriciousParsely) #10

Assault Classes and “pure damage” shouldn’t have so much HP.


(Kroad) #11

its amazing having fights decided by aim and teamwork, not which team’s fraggers have nades ready

we were all at 300 ping and it was still more enjoyable than comp with fraggers


(Furiosus) #12

Fraggers and explosives in general are a counter to medic balling. You should only be allowed to be ressed once every 10 seconds or so. Aura needs a look at too.

Currently fragger isn’t even used to initiate combat in a 5v5 - he sits back cooking nades because his ability is the best in the game.

Medics res train and can barely be stopped because of the ill thought out invulnerability.


(UNKR4UT) #13

Just get your crosshair fast enough on fraggers head then he is not that big of a problem for the lower hp classes. Just move fast enough and keep tracking (pling pling pling).

Also only a small number of mercs released so far. I think it´s too early too moan about merc balancing. Objectivewise Fraggers don´t win matches i think also. A good medic/field ops/engi work is more effective overall i think.


(strawberryJacket) #14

[quote=“uNkR4uT;15210”]Just get your crosshair fast enough on fraggers head then he is not that big of a problem for the lower hp classes. Just move fast enough and keep tracking (pling pling pling).

Also only a small number of mercs released so far. I think it´s too early too moan about merc balancing. Objectivewise Fraggers don´t win matches i think also. A good medic/field ops/engi work is more effective overall i think. [/quote]

I only ever seen you play fragger, no wonder that you defend your “main”. Fact is that a lot of “Veteran” players have issues with fragger, its totally unfun to play against (because he doesnt offer any counter play, unlike for example aura station which is also out of whack) and its only getting worse when there are more of them.

From all the mercs i seen so far (including the ones that arent available right now) fragger was still the best so waiting for other mercs wouldnt change anything.


(Milky Mac) #15

To be completely honest we can’t say what class is OP and what is not because HALF the mercs still need to be released.

And all FRAGGERS counter mercs besides Vasilli are still being “worked on”


(strawberryJacket) #16

[quote=“Milky Mac;15215”]To be completely honest we can’t say what class is OP and what is not because HALF the mercs still need to be released.

And all FRAGGERS counter mercs besides Vasilli are still being “worked on”[/quote]

Okay, even if there would be a merc that counters fragger (and i seen unreleased mercs, non of them really counters him, and i dont even see how one could), what about the mercs that cant do anything to him ? He will still shits on current cast, should we buff all the mercs to fragger level or what exactly ?


(avidCow) #17

“Just get your crosshair fast enough on fraggers head then he is not that big of a problem for the lower hp classes.”

Well, uh. Yeah. That applies to any class. Not that I think there’s anything particularly wrong with Fragger right now. And it’s hard to gauge anything properly without all the classes available.


(athleticInspiration) #18

Whoever says Fragger is fine is completely blind, there are multiple problems with him at the moment. Here’s the list, as of right now there is at least 3.

  1. His nades are ridiculous, they are the most powerful thing by far in the game. The current meta is to play around fragger’s grenade ability, not to push out your opponents or to take out the medics (which is a part, but not as huge as it should be). It comes down to who can nade more of the enemy first, and if you can counter it with your own nades. That’s a rather poor meta, and it can be seen when competitive teams are going 3 fragger/2 medic on offense or defense constantly.

  2. K-121 is devastating in every situation. There needs to either be an ammo drop in his clip or damage per shot needs to drop. This gun is superior to all classes, I have constantly hit a fragger multiple times in the head while he just hits me in the body and wins because of the vast amount of damage his gun does.

  3. His HP needs a SLIGHT nerf, nothing crazy. If i am not mistaken he is currently at 150, to me this is just a tad high, bring it down to 135 maybe 140 and I think you will have balanced him out. Either that or the damage for all the SMG’s need to be increased for middle/close range to compensate. As of right now he win’s his gun fights even if he misses several of his shots due to his HP and the K-121.

I think most of the veterans would agree with this, at least some of the points. If not I would like to know why you guy’s wouldn’t when competitive and the game is boring with Fragger being the easiest class to play in the game and as the OP said, you have to play around classvclass, instead of your aim being the major factor.

I don’t want to say there shouldn’t be a semi rock-scissors-paper aspect, just not to the point where you cannot win a fight when you hit 3-4 headshots and the opponent only hits your body.


(avidCow) #19

One thing I noticed right away is that he can throw grenades a very long way. At first I thought this was a bug as I would throw it and thought “it disappeared” when in fact it had gone so far I didn’t see it properly.


(adeto) #20

Pretty much play Sawbonez solely in competitive and taking down a Fragger 1v1 with Crotzni or Blishlok is no problemo, and I play(ed) vs people who get called the best in the game. IF the situation occurs that is because I pretty much only play competitive with the same people I always play with and the teamplay is solid enough for me as a support class to rarely be in a solo position.

The current meta (2/3 Fraggers in a team wrecking people) isn’t because Fragger as a merc is necessarily strong. It’s the meta because you’re allowed to have 2/3 of a strong merc, this whole ‘Fragger OP’-thing would be solved if it was limited to 1(/2) and it wouldn’t just be endless coordinated nade spam/‘bullet soaking’. Same applies to being able to have 4 Skyhammers spamming the EV in turn everytime it gets built. It’s broken because of quantity, not quality.