With the most recent round of key giveaways, we’re seeing much more massive skill gaps between players in the casual system. These skill gaps are causing many more one sided fights than previously. I think I speak for many of us when I say this is tiresome - especially if you’re lumped with a useless team across multiple matches/servers.
Dirty Bomb already has a solution to this - the competitive queue, however, the implementation needs improving a little bit, in my opinion. To elaborate:
- There is no indication of how long queue times are. People are more likely to queue if the wait is reasonable. (Yes, I do understand devs are at the mercy of player count, but still.)
- There are really no incentives to bother to play in the competitive queue over the normal. What if you got increased experience gain (or something like that) in the competitive queue as a temporary measure until player count increases?
