[quote=“triteTongs;18882”][quote=“Ruvan;18763”][quote=“triteTongs;18681”][quote=“triteTongs;18493”]
Also, do not add a win bonus. Never, ever ever in this game. Not even as a daily task. Don’t do it.[/quote]
So apparently win bonuses are already in the game. So much for that.
I proceeded to stack the team for a guaranteed win because I don’t have time to potentially loose two objective games (and get madder in the process). The entire defensive team left and I was able to speedrush the 2nd win again. That’s essentially the meta you bring upon the game with the 'win bonus" dailies.
Don’t give people a reason to stack. Don’t give people a reason to quit a server because they can’t get on the stacked team because KNOW they will lose the next game.[/quote]
We’re talking about competitive here. Teams will already be stacked and that’s perfectly okay - it’s competitive!
You seem to be talking about the casual/public queue.
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Right, but the casual/public queue is where potential competitive players will play. It’ll take EVERYONE at least 30 hours to get to level 7. How many players will drop out before hitting level 7 because they consistently got team stacked in casual/public queues?
They wouldn’t even be able to get a chance to matchmake with their correct rank (even if they are completely terrible, ELO has a rank for them).
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so what you are saying is that comp&casual have to have identical $-reward systems?
First of all: matchmaking is now available from lvl6.
Secondly: $-rewards can be different for casual (server browser) and matchmaking. Casual should provide incentives for fair games - like you said.
Matchmaking should provide incentive for playing for your team - playing to win.
So its perfectly fine to reward WINNING in COMPETITIVE MATCHMAKING.