Competitive needs improving ASAP (due to increased player count)


(Ruvan) #21

[quote=“triteTongs;18681”][quote=“triteTongs;18493”]
Also, do not add a win bonus. Never, ever ever in this game. Not even as a daily task. Don’t do it.[/quote]

So apparently win bonuses are already in the game. So much for that.

I proceeded to stack the team for a guaranteed win because I don’t have time to potentially loose two objective games (and get madder in the process). The entire defensive team left and I was able to speedrush the 2nd win again. That’s essentially the meta you bring upon the game with the 'win bonus" dailies.

Don’t give people a reason to stack. Don’t give people a reason to quit a server because they can’t get on the stacked team because KNOW they will lose the next game.[/quote]

We’re talking about competitive here. Teams will already be stacked and that’s perfectly okay - it’s competitive!

You seem to be talking about the casual/public queue.


(triteTongs) #22

[quote=“Ruvan;18763”][quote=“triteTongs;18681”][quote=“triteTongs;18493”]
Also, do not add a win bonus. Never, ever ever in this game. Not even as a daily task. Don’t do it.[/quote]

So apparently win bonuses are already in the game. So much for that.

I proceeded to stack the team for a guaranteed win because I don’t have time to potentially loose two objective games (and get madder in the process). The entire defensive team left and I was able to speedrush the 2nd win again. That’s essentially the meta you bring upon the game with the 'win bonus" dailies.

Don’t give people a reason to stack. Don’t give people a reason to quit a server because they can’t get on the stacked team because KNOW they will lose the next game.[/quote]

We’re talking about competitive here. Teams will already be stacked and that’s perfectly okay - it’s competitive!

You seem to be talking about the casual/public queue.
[/quote]

Right, but the casual/public queue is where potential competitive players will play. It’ll take EVERYONE at least 30 hours to get to level 7. How many players will drop out before hitting level 7 because they consistently got team stacked in casual/public queues?

They wouldn’t even be able to get a chance to matchmake with their correct rank (even if they are completely terrible, ELO has a rank for them).

Fair fights, wherever they are, should be encouraged. It’s totally fine if a team is better than another team in matchmaking, that’s how it works. The matchmaking system should expect you to have a win/loss ratio of around 50%. In open servers, it’s fair game (just like open servers in CSGO).

This game is incredibly competitive, so matchmaking NEEDS to be amazing. It should be the CENTER of the entire game.


(ZGToRRent) #23

My 2 cents:

  • I can’t imagine competitive MM without mercs draft. Players should be able to pick 1 merc for attack and 1 merc for defence.
  • Mercs are splitted into 5 groups, why not adding restriction that one team can’t pick for example more than 2 medics/enginners/field ops etc.
  • Good ranking system that will check player stats, not only wins is a must have.
  • Avg. waiting time + Numbers of people searching for match
  • Demo recorder or in-game report fuction would be good to fight against cheaters. Hidden Path/Valve do the great job with CS:GO Overwatch system and in-game reporter.
  • The exact rules of stopwatch must be explained because now it’s bugged.

(triteTongs) #24

To add to this: CS:GO overwatch reporting is less effective than DOTA 2 reporting. Dota 2 and LoL let you know when the player you reported in the past gets reprimanded. This just gives you a piece of mind to know it works. Overwatch, I have no idea if it works. I’m pretty sure it doesn’t.


(ZGToRRent) #25

@triteTongs Well, I post overwatch as an example. Perhaps other games have better functions to control/report cheaters.


(Szakalot) #26

[quote=“triteTongs;18882”][quote=“Ruvan;18763”][quote=“triteTongs;18681”][quote=“triteTongs;18493”]
Also, do not add a win bonus. Never, ever ever in this game. Not even as a daily task. Don’t do it.[/quote]

So apparently win bonuses are already in the game. So much for that.

I proceeded to stack the team for a guaranteed win because I don’t have time to potentially loose two objective games (and get madder in the process). The entire defensive team left and I was able to speedrush the 2nd win again. That’s essentially the meta you bring upon the game with the 'win bonus" dailies.

Don’t give people a reason to stack. Don’t give people a reason to quit a server because they can’t get on the stacked team because KNOW they will lose the next game.[/quote]

We’re talking about competitive here. Teams will already be stacked and that’s perfectly okay - it’s competitive!

You seem to be talking about the casual/public queue.
[/quote]

Right, but the casual/public queue is where potential competitive players will play. It’ll take EVERYONE at least 30 hours to get to level 7. How many players will drop out before hitting level 7 because they consistently got team stacked in casual/public queues?

They wouldn’t even be able to get a chance to matchmake with their correct rank (even if they are completely terrible, ELO has a rank for them).
[/quote]

so what you are saying is that comp&casual have to have identical $-reward systems?

First of all: matchmaking is now available from lvl6.

Secondly: $-rewards can be different for casual (server browser) and matchmaking. Casual should provide incentives for fair games - like you said.

Matchmaking should provide incentive for playing for your team - playing to win.

So its perfectly fine to reward WINNING in COMPETITIVE MATCHMAKING.


(triteTongs) #27

Comp&casual have identical $ reward systems already, doesn’t it?

And I’m not sure I agree with adding incentives to win in matchmaking. The incentive is to rank up and go to a higher skill level. Like I said before, matchmaking will net you an average 50/50 win loss ratio.
Don’t make people mad that they didn’t get the win bonus just because the game predicted them to loose in the first place.