[QUOTE=Smooth;540593]Indeed, the biggest problem right now is that there’s simply not enough people playing it.
The current matchmaking does now has hard limits on skill differences, based on party size, which does mean that larger teams will have a longer time searching. The maximum allowed skill difference (from the averaged skill of the party) for each Party size is listed below:
[ul]
[li]Solo: All Ranks
[/li][li]Party of 2: ~11 Ranks up or down
[/li][li]Party of 3: ~6 Ranks up or down
[/li][li]Party of 4: ~4 Ranks up or down
[/li][li]Party of 5: ~2 Ranks up or down
[/li][/ul]
Please note: Unranked players are typically around Sliver 1 or Gold 5
The matchmaker will still prioritise players of closer rank, but over 5 minutes the search will expand to include players up to the maximums listed here.
The reason we have a maximum here is because as Party Size increases, the team-balancer has less power to make things even. When it’s a Party of 5, the team-balancer can’t do anything at all, so it has to match with people of much closer skill.
We do have many plans to improve Competitive Matchmaking, listed below, but I can’t promise dates or give ETA’s on any of these just yet.
[ul]
[li]Introduce Ranked Seasons with rewards for reaching a certain Rank
[/li][li]Improving ranking system so players move up/down more quickly
[/li][li]Have unranked players start matchmaking below the average skill levels
[/li][li]Update the name of the Ranks and the Rank Icons to be more understandable
[/li][li]Enable Friendly Fire in Competitive Matchmaking
[/li][li]Introduce a Merc Drafting Mode to Competitive Matchmaking
[/li][/ul]
Other potential changes include adding a Solo/Duo Queue and a separate Party-of-5 Queue, but until we have more players actually playing, this would mean even longer queue times that you are currently having.
We’re also going to continue working on anti-cheat, performance and bug-fixes, all of which should see more new players making their way into Competitive Matchmaking once they reach Level 7.[/QUOTE]
These all sound great but don’t you think a stronger incentive to play it in the first place would help?
Like these Expert Cases, don’t sell them for cash, have them drop in competitive only, and make Elite Cases $2.49. This way you not only give people a reason to play competitive but your prices and competitive mode also compete with Counter Strike.
It’ll just come down to what type of shooter experience people look for rather than one being better than the other, and from there you can refine it.