Definitely Objective.
Community Question: Multiplayer Game Modes
My favorite would be
Objective
I also like (and voted)
Capture the Flag: With nice teamplay this is a rush.
Horde/Last Stand: sounds interesting
(but not in a left for dead way and only if the enemies are very varied and ugly creatures)
Other: I enjoy Freezetag a lot! So much fun.
Objective of course, but duel can be fun, as well as ctf. If done right, as always.
I picked objective and CTF. It’s really a tough choice on what I like better; objective is really a great underutilized mode, however I think in a lot of ways CTF beats it.
CTF, to me, is really the gamemode that really shows off how well a team can coordinate and out think their opponent. No team has an advantage when it comes to weapon pick ups or camping spots, so you have to really work together as a team to get those pick ups or to camp an arena; plus you have to play offense and defense, so you really see some great strategies that just aren’t as prevalent in other game modes. One of the other things I see a lot is the fact that map design is a lot more creative for CTF maps and that really makes games and game modes shine.
Objective, CTF and Other: FPS+RTS hybrid if the player and map scale is fairly small where it seems to work better.
Conquest mode! with vehicles! But, OP vehicles are no fun.
Large maps with a ton of objectives are fun too!
Mario Kart styled racing is also pretty enjoyable (hopefully like we’ll see in Rage XD).
and a bit different, but a dark corridor shooter/dungeon crawler with friends is also a delight.
Now SD make your next game run smoother on ATI/AMD * better than Brink. * My 5870 still stutters or I’d put much more time in!
Objective, can’t beat W:ET
I also voted CTF, coming from DF2 CTF, it’s what turned me on to team play (using conference call on speakerphones)
I would really like a capture the flag mode… they could mix it with normal objectives as well…
The could set up two walls each team needs to blow up with auto turret defenses (not the invincible ones guarding Spawns) then they have to fight over a hack spot to unlock a flag… and whenever flag is returned each team would have to hack again…
Objective. I personally won’t buy MP games that only offer DM, TDM, or CTF. However, it is very true that a doc run is just one sided CTF. I think what really impressed me with RTCW 10 years ago was that I wasn’t just shooting people, I was blowing up a wall or repairing a bridge. I could interact with the map a way more than in Q3 DM/TDM/CTF. Maybe this is why I don’t like hacking objectives or escort objectives. Those are more like a chore to me. Walking next to vehicles that go slower than my run speed isn’t fun. Neither is standing next to a console for a 20 second hack (Brink improved this somewhat from ETQW). Now if there was a fast paced escort mission that provided a bit more adrenaline, then that might be fun.
I’m certainly not afraid of expanding the objective mode. I also would consider game modes like CoD HQ an objective mode that I’ve enjoyed. Alternatively, an assasination missions where a bot is killed in the last phase of the map. The only conquest game mode I’ve ever enjoyed was Section 8. That game missed for other reasons imo, but in their conquest mode one didn’t have to camp near a capture point for the entire capture.
Lastly, why weren’t there any dual objective maps in Brink?
Ever since this game came out I was a huge supporter of the “No Team Deathmatch” band. But I have changed my mind, there’s something that it brings to the table and I really can’t even put my finger on it directley but it’s a level of completion and a competitive edge that the masses just love to no end myself included. So though I’m all about BRINK remaining BRINK I would not be against adding some more popular game modes to bring in more players and re-playability.
BiiG
VIP is also a huge favourite of mine. One player assumes the role of the VIP, has a much weaker arsenal and relies on his team to defend him while he travels to an extraction point. Was amazing in Raven Shield.
I like game types where you play both offense and defense at the same time.
For example [brink-specific]
- have two locations where the bomb can be planted, one for security one for resistance.
- Escort mission. The escort (or bot) starts in the middle and both teams struggle for ‘control’ and have to try escort to the other side. Kind of like a tug o war escort mission. Note: escort does not respawn in the middle when control is shifted.
- king of the hill with several command posts. both sides struggle for control of command posts (at least 4 for very dynamic gameplay) and you get both buffs and points for controlling the CPs.
- Hacking and fixing: operative takes control of a hacking device and he sets it anywhere he wants. The engineers of both teams try to ‘repair’ that device, making the location of the device a very strategic and dynamic thing.
hope you like those.
And for the record, i think that multiple main objectives in one mission is cool and all, but if main objectives are divided into multiple missions it (oddly) makes it less repetitive. e.g. in Call of duty you played all game modes in all maps. In brink, i would have like to escort in all maps, not just some. Hope that got across clearly.
And i hope the reason for all these polls is because you guys are already in the works (or at least considering) you next game, be it a brink sequel or not.
I loved BRINK the first day… But after that it became more boring each day I played it. I’d LOVE to get some new gamemodes. I loved the objective (I’ve never really played games like that before) but still I realised that something was missing. I mean, COD is even more fun than BRINK is now (I’ve had it for halv a year soon), and I don’t even like COD THAT much!
I’ve always loved CTF, but I’d like to test out how SD would make elimination. It would be fun, but I’ll have to say that team-deathmatch is almost a must… What can I say; Isn’t BRINK a fps? Still no team-deathmatch! UNIQE!
Oh and by the way! I love BRINK… But It’s getting kind of boring now, so PLEASE do something! I beg you!
CTF - its basic team oriented defence & offence gameplay all rolled into 1 ( my fav gamemode in any game )
Cap & Hold - Offence & Defence for both teams can get even more campy then CTF tho
Horde - the only time camping is acceptable
Other = Stopwatch - I like SD’s objective mode in Brink, but with just 1 round, no chance to switch combat roles ( offence to defence vice-versa ), & annoying OT ( when u would hav clearly had the victory ) Stopwatch wins hands down
Now i dont hav any problem with OT ( sometimes it can make that match extra special ), but for compedative ply Stopwatch is the way to go
Objective : from W:ET and ETQW, best games ever
CTF : Learned to play FPS (multiplayer) on SoF2 and Q3 CTF, so I’ll allways love my “roots”
Other : Instagib for the quick aim and because its super fun and accessible, and powerball
badman you forgot HC mode (locked vehicles/disabled radar/no health regeneration etc.)
For team based games I like Objective, Capture the Flag, and Capture and Hold.
Objective’s different goals per map keep things interesting and (hopefully)funnels players into the action. In Brink this could be too defensive based though with the attacking team becoming stuck until time runs out. For objectives where progress is lost on failure tipping the balance over to attackers as time elapses may be worth testing.
Capture the Flag can have moments of frantic excitement and is easy for any player to understand. Switching from attacking and defending to running like hell to cap or return is always fun.
Capture and Hold I have only really played in the Battlefield games. I like the bigger conquest maps where there is the option to capture a strange corner of the map. It is the opposite of the Splash Damage design and sometimes it is a really fun.
Killzone 2 on the playstation did some cool stuff by putting all the standard modes into one match in a random order. A match could start with bomb plant/defuse then change to VIP assassination to one flag ctf to capture and hold then back to bomb with teams switched in a new spot. Something like that might be useful to objective where both teams start on capture and hold and the outcome of that decides what the next stages are for that round. In stopwatch the attackers would be mandated to a set result and defenders could slow them down but not finish the cap.