Community, each of our games has featured an incapacitation mechanic that kicks in once you take a certain amount of damage. While incapacitated, you can either wait for a friendly Medic to revive you, or join the next respawn wave. What we’re interested in today, though, is the subtle differences each Splash Damage game has brought to incapacitation:
[ul]
[li] In Wolfenstein: Enemy Territory, once you were incapacitated and chose to join the respawn queue, there was no going back from that choice (even if, say, a Medic suddenly appeared nearby). [/li][li] Enemy Territory: QUAKE Wars allowed you to freely switch back and forth between waiting for a Medic and joining the next respawn wave. [/li][li] Finally, Brink added another choice to that mix, allowing you to pick the exact moment of being revived once a Medic had dispensed a revive syringe to you. [/li][/ul]
So, we put it to you, community. Which incapacitation mechanic reigns supreme? Furthermore, if there’s anything you particularly liked or disliked about the various incarnations of incapacitation throughout the years, or if there’s an entirely different mechanic you’d like to see, let us know in the comments.