I enjoy all objective types but I think some should only be used as side objectives.
So Destroy, Carry, Hack, Repair (then Escort) should be used to progress the story line while Construct, Hack, Destroy(again) should be used as side objectives.
So for me an idea map would be like Radar where you have to Blow the Main Gate to secure a foot hold but the posibility of the Allies to blow the side route as a secondary object but also let the Axis repair it. I guess this really compares more to Braundorf if anyone had the pleasure to play it.
Although I do tend to lean towards new ways of doing things like;
- (ET) Reactor where you had to blow the controls to empty the tanks.
- Brinks escort the hostage.
- Chris’s (ET) Castle map where you had to take the dynamite parcels to the guns to blow them (reverse Radar if you like)
- Loved the mechanic of (ET) Railgun, wasn’t just another tank escort!
- Also like the idea of splitting up the defending team like (ET) Battery, with scripts, (ET) Oasis, (ET) Radar or to an extent the double hack map in Brink. Just a shame (Brink) Refuel is so linear!