Let me just start by saying that this is a thread I’ve been waiting for for a long, long time. I don’t want a promod for the game, I want the game to be suitable for competition out of the box, and you posting this thread gives me the impression that you want to achieve this too (you = Splash Damage). So, thank you!
Call of Duty 4’s promod is pretty much the best in terms of features and what it can do. It brought in a load of much needed stuff for COD4, a lot of which is not relevant to Extraction. I’ll mention the things about Promod Live that I think will be relevant to this game too:
Stratmode
Sure stratmode’s most appealing feature was the ability to throw grenades and follow them to where they landed, but this could be used perfectly for airstrikes and those characters who do have grenades. Ideally, Extraction’s version of stratmode would have no countdown timers for airstrikes, mines, turrets and other abilities so players and teams could perfect their strats and placements.
Another great feature of stratmode is the damage counter. It tells you exactly where you hit and how much damage it inflicts. A great addition to this information for Extraction’s stratmode would be the number of bullets used. Being able to noclip and have god mode enabled was awesome too.
Noise removal (audio and visual)
It’s no secret that competition players like to have as little distractions as possible, including ambient sound, bits of litter flying around the place and just general clutter. Promod made unplayable maps playable by removing all of these annoyances to allow players to focus on their game.
Spectator features
Extraction’s spectator features are more or less exactly like those of Promod Live, one thing that’s missing is the ability to follow the [insert class here]. This’ll be a tough one to work into Extraction because of a classless system, but let’s be honest… although there are no classes, there are certainly groups of characters who have similar roles within the game.
Hannes and Co. deserve a shoutout on their efforts with ETQWPro. That mod was the life support of ET:QW for many, many years. Simple little things like being able to customise your hitsounds made such a huge difference for me personally.
Timeouts
Readyteam
Speclock
^ all of the above are essential to competition
Good luck with making this game competitive straight out the box. You have my eternal respect for your efforts in doing so.