This “pop-out” command map is simply a shader you can change.
- Extract the main pk3.
- Open the file : /etmain/scripts/levelshots.shader
- You will see a shader for every map called “<mapname>_cc_trans”
The shader should look like this for the fueldump map:
levelshots/fueldump_cc_trans
{
nopicmip
nocompress
nomipmaps
{
clampmap levelshots/fueldump_cc.tga
blendfunc blend
rgbGen identity
alphaGen vertex
}
}
Change it to this:
levelshots/fueldump_cc_trans
{
nopicmip
nocompress
nomipmaps
{
clampmap levelshots/fueldump_cc.tga
rgbGen identity
}
}
You will have to do this for all maps if you want to change every “pop-out” command map. Save the shader file and reload your map.
The only downside to this change is that it may not work on pure punkbuster enabled servers because it is an original pk3 change. 
This is really a thing for the editing forum. 
Sock
:moo: