um, morning all - grab a coffee and get comfy as there’s some stuff I want to ask you.
Somewhere along the line things have gone bad. We first see RtCW (what nearly 3 years ago?) - great SP game (although heavily set-pieced) and absolutely fantastic MP capabilities imho - groundbreaking because for me it was the first MP game that encouraged non-clanned ppl to work together, have fun, but achieve the objective. The MP side of things is brilliantly balanced.
We got a GOTY map pack with some good maps that many ppl didn’t really bother with (not because they aren’t good, they are in fact very very good maps, but I’ve got a feeling that most ppl only need 6/7 mp maps to play in the life of a game and no matter what you do after that, the maps that shipped with the original game are the maps 99% of ppl will use for all time on that game - anyone still see mp_ufo on pub servers?)
So three years on (more or less) and we’re looking for a credible ‘upgrade’ to our fave game. What did we get? Well with the greatest of respect I think we’ve got ‘Dreamcast’ syndrome. A game that really could have, and should have been a retail game with an mp side just got ‘lost’ in the works. Forgive my ignorance, but what happened to Grey Matter and Nerve?
I don’t want to ‘knock’ ET because there are some major parts to it that I really like, but I can’t help but wonder why it was released at all? It can’t do SD any harm because as ‘free’ and in it current form it’s ok and does showcase a gameplay ‘direction’ but you just get this nagging feeling that there was another six months of work left to be done on this game - stupid problems with targeting systems (prone), unbalanced maps (fueldump), XP - effectively adding back a ‘deathmatch’ type of play to the gameplay in favour of ‘cooperative’ play which was the backbone of RtCW.
OK, here’s the deal; Am I a million miles off the mark by suggesting that SD needed ‘something’ out of the abortive retail ET venture to cover a years worth of development (or go to the wall)?
Could it be that whilst MP ET was given away for free (but SD got ‘something’ for it) and Activision got their return by creating an SP ‘WWII’ game which was basically mods that others had started for RtCW but were dropped (http://www.planetwolfenstein.com/russianfront/game.html)
became part of the CoD game which in turn appears to be the moneymaking side of a venture gone wrong. It’s none of my business like, and you’d be well within your rights to tell me to shut-up, but I’m curious to understand how this all came about. Whoever was responsible for the bot AI in CoD should be quite proud me thinks.
I guess what I’m driving @ is 'was CoD Activisions way of allowing ET to be released ‘as is’ for free whilst salvaging an SP game to recoup the costs? (and in doing so allow SD to produce something more epic using the new DooM3 engine?)
Just a thought…
-=peace=-



