@ImSploosh said:
@6429F1740165 said:
@Demolama said:
@Nail said:
lol, I’ve been reading posts for over 3 years that all say, “this 'n that” will kill DB, it hasn’t and won’t. The people building this game know what they’re doing.LOL do you even play DB?
LOL! my thought exactly…
The people building this game are not the same people who built W:ET or ETQW…
SD jumped the shark with Brink (how did that turn out?) and Dirty Bomb is nothing more then Brink 2… It will share the same fate, you cant sustain a game with 2-4K people playing, such a small player base would need to purchase a substantial amount of micro-transactions, to keep any game alive and I don’t see that happening…
Although I agree that this game is starting to take a turn for the worse (my opinion, but it’s just not heading in the direction I originally thought it was going to, hence why I even started playing the game in the first place), you can definitely sustain a game with 2k-4k concurrent players. Tons of games have done it. People who make large purchases and consistent buyers can keep a game afloat for a very long time, especially with events and special/limited edition releases.
Just as an example, a game I was into for a very long time, Dead Frontier (free browser-based zombie MMORPG) has stayed alive for nearly 10 years now, more than half of that time with less than 4k concurrent players. In terms of money, it’s still doing alright with less than 2k concurrent players. The main difference between Dead Frontier and Dirty Bomb is DF is/was built by 1-4 people, but mainly one guy. So there’s not as much overhead as a game like DB with tons of devs now. It’s still possible though and I doubt this game would still be in development if it hadn’t been making money thus far.
No disrespect… but web-based games, their over-head doesn’t even come close to a game like DB.
I would imagine DB has close to 50 FTE’s… take their cost and add all the back end needs, i.e. advertisement, servers, rent etc. SD needs to bring in a rather large chunk of change to keep the lights on. Right now, am guessing they are burning through Brinks profits and investors $$.
If they don’t figure out a way to bump the player base to a steady 10k, this game will not survive 2017… The only time you see it on steams top 100 is after a new merc is released. But then it quickly falls off the chart. Even then, the numbers never reach 10k…
Players, come and go quickly and thats not a good thing for a FTP game that requires micro-transactions to survive…