I’ve never seen a game deliberately remove its most popular mode before.
CMM is lameish & too similar to ranked & should be radically reconsidered. But at least it’s a complicated issue with multiple points of view that have to be taken into account. A lot of people seem to prefer CMM, or at least play it. There’s going to be real difference of opinion there.
Removing objective servers is something else. When significant numbers of players are joining matches across 2 oceans with 200+ ping just in order to play the game mode you went out of your way to remove… That’s a bold move. Trying to improve your new mode that may or may not be successful and popular by removing a mode that is definitely successful & popular just doesn’t seem like good business to me. If you want people to play CMM then give them highly rewarding CMM quests. Deleting their favorite thing should be an absolute last resort. Actually, deleting the most popular mode should probably never be done in almost any circumstance, even if the fate CMM totally depended on it. Even if you are convinced 8v8 and 7v7 are inferior modes for a fistfull of reasons, the fact that those modes are popular means something important. Prepatch, 75% or so of games played were objective 7v7 and 8v8. By player choice. That’s a lot of feedback to discount.
…
A big picture problem with CMM is that it isn’t realistic. It only makes any sense if the matches are pretty finely balanced, but that’s not very likely to happen in a game where a better player wins almost all the duels and ends up doing 3x the kills. Actually, the balance in CMM can be about as bad as the balance in server browser. Even though the only incentive for server browser balance is a desire for fair play, if its a hopeless stomp usually people shuffle. CMM is a hopeless stomp sometimes (though definitely less often), but you can’t do anything about it except wait to surrender. 4 minutes in Q, 4 minutes getting stomped or stomping, surrender. It’s such a negative experience that the positive experience of an unusually close and competitive game the match before is overwhelmed. Why on earth would I play this over server browser stopwatch? Why would I play this over ranked?
It just doesn’t fit and it’s not much fun, at least outside of queing as a party and bulldozing people. Some of that’s the more competitive and intense (in the tryhard, burst rifles galore sense) gameplay without the ranked rewards, but a lot of it is just losing the server lobby. Even very tough server browser matches have a more relaxed feel because of the social chat element in a persistent lobby. Getting mowed down in spawn by a silent squad of guys you won’t see again feels especially draining. And ironically, mowing down a lobby of anons you never see again is also kind of hollow. CMM matches can sometimes feel both competitive and empty. In addition to unrewarding. Like high MMR Overwatch QM, but without play of the game.
Dirtybomb would’ve been definitely improved if casual MMR was taken into account for server browser team balance, and there are lots of ways that could’ve been done. The team building algorithm could’ve been improved. The incentive to shuffle in a stomp could’ve been improved. The balance post shuffle could’ve been improved. Frankly, shuffling a bunch of the server browser pop into ranked instead could’ve singlehandedly revivified the mode. We might’ve had 3 healthy and distinctive gametypes. As is we have 1, maybe 2. There were lots of relatively safe approaches to improving existing game modes.
Instead, SD took a giant risk that majorly reduced many players enjoyment of the game. Without even running it by the community. If you don’t like CMM, and if you’re any good you probably don’t because CMM gameplay at above average MMR is basically soloq ranked with no rewards & 5 minute que instead of 15, then this patch reduced the number of game modes you play from 3 to 1. Ostensibly to improve new player experience. Removing execute I get. DB’s gameplay never shined in execute, and it was never very popular. Objective mode 7v7 on the other hand was the premier mode. Objective >>> Stopwatch unless the teams are very balanced. So now server browsers are filled with people playing a worse (for casual play) / stompier game mode on the back of this. With stopwatch stompy games take longer to end. Half of them take 20 minutes(!). You see less map variety over a play session. Objective is a way better casual mode, and now it’s gone because SD is worried that we’d play it instead of CMM if given the choice. Can’t argue with them there.
The game, at least the server browser part of it, is significantly worse than it was 1 patch ago.
Maybe noobies are having a much better time with this than they did with the low level servers. I hope so, because I’m definitely not.