[QUOTE=PixelTwitch;521544]Actually my biggest concern with balance and fun in Dirty Bomb is the multiple Merc issue.
Certain Mercs when multiplied become stronger then any other combination at certain jobs…
When you face 5 Stokers on White Chapel attack its very hard to move the EV.
When you face 5 Sawbones on Trainyard defense its very hard to stop a push.
This same thing happens with Weapons also…
2+ Shotguns at even medium range will kill you…
So… Do I think Proxy or Aura are OP?
No…
Do I think 2x Proxy and/or Aura are OP?
Not really…
Do I think 3x Proxy and/or Aura are OP?
Yes I do…
Obviously it also depends on team numbers but yea…[/QUOTE]
LOL got ride of this by putting in a draft and also one merc per team.
If DB gets big enough and with enough mercs maybe we can draft mercs within our team and with in our 3? 15 mercs
per team. I am talking ranked though. So we dont have 2 aura’s running around or 3 proxys.
http://forums.warchest.com/showthread.php/42359-Ask-Ourselves-%28What-IF%29?p=517522&viewfull=1#post517522
My Merc selection test.
Get rid of shotguns and the heeling station and see how the game plays!