Spookify,
Indeed, playing on a server located on another continent won’t provide the best gaming experience. While we still have optimisations to carry out, many of the issues that you’re experiencing are likely to be compounded by the latency that you’re playing with.
Performance is a tricky beast, the problem generally arises from many smaller issues that add up, rather than one larger issue that can be addressed in one fell swoop. We’ll be continuing to make optimisations for some time to come, we’re certainly not settling with what we have.
If you’re going to do a framerate comparison, it really makes a lot of sense to have your setup configured in the same manner. Comparing results from two different configurations when you’re trying to ascertain how the number of players affects performance isn’t really a great way to go about it. Don’t get me wrong, I’m not discounting the fact that additional players on a server can impact performance, but it’s much more useful for all involved to get info from configs that can don’t have any differentiators in them.
Animations in general ehh? In general, animators could tweak and tune animations for the rest of their lives and still have more than they would like to adjust. For the most part, we’re pretty happy with where we are atm.
With regards to defibs, I don’t think what you’re getting at is actually an issue with the animation there. You just need to be pinpoint accurate with defibs. That’ll likely change at some stage in the future, but it’s certainly not top of the list right now. For the time being, you’d be best advised to go for centre mass with them…reviving is just slightly trickier skill to master atm ;).
Player collision, what specifically are you talking about here? Many of the collision issues are with the maps rather than players, and no map collision isn’t final. Getting the final collisions in place doesn’t make sense to do until the maps themselves have been finalised, and since most are due to receive tweaks, it’s going to be a while before we reach that stage.
