Actually smooth this is infact an issue on certain parts of certain maps…
The most noticable that you could go and test right now is Canary Warf roof on the first objective… It will not let you sprint jump or long jump around 50% of the time.
Closed Beta Update V36382 (26.06.2014)
Yea there is/was a bug where you couldn’t jump if your FPS was too high, but if he’s getting it 100% of the time then it’s more likely a rollover problem.
the problem for me was ‘space’, I rebound jump to mouse2 and I can jump anything I want during sprint
I’m guessing that space is default for 90% of players and I haven’t seen an influx of people saying they can’t jump.
So yea, if it works on one key (mouse2) and not another (space) then it’s still most likely rollover, get a new keyboard.
Feedback:
After a break of a month or so, decided to download the latest version of DB.
I quite like the UI improvements made to the game, the games intro soundtrack in the menu, and the overall feel of it.
The game is getting a bit of love and thats good to see.
Gameplay wise, the combat feels kind of weird… but I need to play quite a bit more to pin-point what it is exactly. In a 1v1 on canary wharf I was surprised to hear the opponent hiding from me, was giving away his position by his autovsay audio.
Is that something new, or has it been in DB for a while? And what are the actions that prompt characters to vsay so I know not to do them when trying to be sneaky?
Anyways its nice to see the game taking shape.
Well, looks like now I have the constant crashing issue as well
6x within the last hour… fml.
Can someone explain to me how Nexon manages to completely break the game after ‘maintenance’? The amount of crashes I just had within a 3 hour time span makes me want to stop playing.
FPS lag was insane today! I was going from 200+ to 50!
I got headaches today from playing and the FPS l lagged freaked out my mouse also!
I retract the statement about the gunplay feeling weird…
It ended up being ping related. Played a few games on low ping and the gun play felt fine.
If you go back and watch some of the Alpha videos vs todays video’s it looks like the game went backwards…
Only from the aspect of Color, maps, texture, feel, Hit reg and Lag to name a few…
I dont remember people glitching this hard in the alpha…
People are so fast and dissapearing when jumping off walls or you hit something on the ground and you glitch. Stairs, walls, corners, mg’s, pipes and whatever the heck is on the ground… UGH.
What are people seeing for their overall Acc for this patch?
I have 24% but slowly raising and I feel I will “max” out around 25%ish after a few more hours of game play…
That is very close to my BF3 over all stats…
USA = 25.48%
RU = 23.94%
http://bf3stats.com/stats_pc/spookify4
If i were to use Saw and Phoenix more I bet that number would sky rocket… However there are so many mercs to try…
[QUOTE=spookify;505347]What are people seeing for their overall Acc for this patch?
I have 24% but slowly raising and I feel I will “max” out around 25%ish after a few more hours of game play…
That is very close to my BF3 over all stats…
USA = 25.48%
RU = 23.94%
http://bf3stats.com/stats_pc/spookify4
If i were to use Saw and Phoenix more I bet that number would sky rocket… However there are so many mercs to try…[/QUOTE]
This is what community accuracy looks like this patch
Don’t have that chart handy right now, but the average accuracy is up about 3%, with the number of people at the upper extent of of the distribution being a little bigger (i.e. more good players are over 45% accuracy now).
lol the question is which weapons contribute to that increase in accuracy. More to be precises how does player accuracy get calculated?
[QUOTE=Anti;505350]This is what community accuracy looks like this patch
[/QUOTE]
Thanks for the chart! Love Stats!!
I am assuming it takes all the merc’s you have played an averages them?
Minimum game play of what? A few hours?
27% is the average? That seems low for a Phoenix or Saw and even low for a Fragger or Thunder… That acc for a stoker would be pro…
So many variables! To many variables for this chart to have any value but none the less cool to see. 50% lol Maybe that is Prophett with his sniper only haha!
3% Overall increase feels about right…
Next patch I will only play Phoenix and see if I can get haha! Whats the fun in that though…
[QUOTE=spookify;505364]Thanks for the chart! Love Stats!!
I am assuming it takes all the merc’s you have played an averages them?
Minimum game play of what? A few hours?
27% is the average? That seems low for a Phoenix or Saw and even low for a Fragger or Thunder… That acc for a stoker would be pro…
So many variables! To many variables for this chart to have any value but none the less cool to see. 50% lol Maybe that is Prophett with his sniper only haha!
3% Overall increase feels about right…
Next patch I will only play Phoenix and see if I can get haha! Whats the fun in that though…[/QUOTE]
i guess these are AR’s only?

