Closed Beta Update V36382 (26.06.2014)


(BomBaKlaK) #161

[QUOTE=RasteRayzeR;504285]I mind the following things:

  • games are either full holds or time records
  • shotguns are unpredicable and way too OP
  • the maps are not changing (e.g: waterloo still has only one way on attack for the first stage)
  • spawn killing is rewarded
  • still issues to differentiate players from the environment[/QUOTE]

All this points are really important things to fix


(xdc) #162

having to let go of sprint just to jump, not long jump, isn’t fun, I don’t see the point other than to help learn to:
let go of sprint, press crouch, then jump for long jump

it slows down the process of a jump having to let go of sprint, the responsiveness is slower since u cant just hit jump.

game only has 1 projectile weapon ‘grenade launcher’,

Aura could have a projectile weapon instead of a shotgun. The game has too many shotguns, it doesn’t matter how you change the shotgun, all shotguns are the same.

train yard needs a remap, its too linear, and the second objective is too close to the first.


(DarkangelUK) #163

You don’t need to let go of sprint. I never did and I hit the long jump each time.


(Mustang) #164

Correct, just tap crouch before jumping to let it know you want to long jump, I usually tap and hold, but no need to let go of sprint.


(Glottis-3D) #165

[QUOTE=xdc;504325]game only has 1 projectile weapon ‘grenade launcher’,
[/QUOTE]
this. we need projectiles!!!


(Kl3ppy) #166

Any info on the current retention rate since the last patch?


(Nail) #167

all guns are projectile weapons


(Glottis-3D) #168

even plazma gun, rocket launcher and grenade?


(Nail) #169

not plasma, but as they don’t exist, no problem


(chippy) #170

Just sayin’



(Nail) #171

Onagers are projectile weapons as well


(FireWorks) #172

The guns are hitscan in DB right? Its not like PS2 where they actually calculate each single bullet with speed, drop, etc.


(Mustang) #173

Yes they’re hitscan.


(spookify) #174

Stats on the top 3 killing classes please :slight_smile:

I can guess it will be Arty, Saw and (AR, Heavy MG class I’m Sure)

It will be interesting to see who these different classes compare…

Arty is the only class that feels like his bullets have an actually punch to them.
Saw if you get into a rlrlrl you are screwed!
All other classes same thing with the rlrlr and also recoil to deal with.

Suggestions:
#1) Bring other classes acc or spread recover up so they can counter or be equal with Arty.
#2) Lower Arty’s Damage slightly (Please dont make him less accurate!!!) (Or Lower his ROF slightly)
#3) Lower everyone’s damage but increase spread recover, lower spread gain while sprinting, increase reward for crouch on spread.
#4) Increase Phoenix Damage so he can compete with other classes. Buff Him! Buff his medic cool down too!
#5) Either get ride of Iron sights or give us add-on’s to test!
- Add-On need to be added ASAP so all the weapon tweaking isnt pointless!
#6) Shotgun’s Hummm Yeah I have no idea’s here… Not sure there is a place in the game for them… Also the fact that the person is so freaking fast and glitchy, close range and in a small space the other person doesn’t have a chance. Maybe thats what you want though…

#7) I think you need to re-look at shoot mechanics for the AR and Heavy MG guns…

  • I personal think AR should be Tap fire and Handle also like a 3 round burst. High recoil after 3 or 5 bullets but dead on and fast recoil recovery… People are using the AR like an SMG and it feels weird…
  • I think the SMG’s should play like ET style and the AR’s like BF (That’s IMO)
  • The Heavy MG will have a Fast ROF and medium Recoil. This should be a standing still or Crouch dead accurate gun.

All this stuff SD knows but I would love to see stats from this latest patch :slight_smile:


(RasteRayzeR) #175

Spread recover ? Is that an alien ?

Just lower a bit the fire rate of arty and leave all the others as is, that’s all.


(Mangosteez) #176

Well lets, most used mercs appear to be Arty, Saw, Phoenix, and Proxy. Honorable mention: Skyhammer. From the mercs used it seems people want , either no recoil, low spread spray machines or High damage, low recoil spray machines.


(chippy) #177

In terms of gunplay, in my opinion, I’d say Skyhammer and Sawbones/Phoenix is a pretty good benchmark right now.

The damage is there, spread and recoil and recovery of them is quite decent. Possible to get sweet 3mans+ if you are clever and time it right while using your ability in awkward situations can be punished very rapidly.

Arty, with a lowered ROF (damage, recoil and spread is fine) could be a possible benchmark for the semiautos. Same with his ability, effective but can be punished quite quickly.

Shotguns need to be way more consistent in order to make good and balanced changes to them.

The snipers I don’t really have a problem with.


(xdc) #178

For me at least, I have to let go of sprint to JUMP. Not long jump, just jump. It is really annoying to have to do this.

Shotguns have always been a bad design, ETQW has only 2 - and they are mediocre weapons, RTCW or WOLF:ET has no shotgun and they did best without them.
DB isn’t exactly a similar game but having 1/4 of the mercs in the game having a shotgun is just a bad design. It disrupts the flow of the gameplay.

Adding a fast paced projectile weapon like a plasma weapon, or something similar to tf2 medic weapon, would add more diversity to the classes, and add more flow rather than the chops that the shotgun adds


(DarkangelUK) #179

Sounds like a problem your side if you can’t jump while sprinting. I know in some games I only press so many keys at the same time before commands stop being registered, but that’s just due to my keyboard.


(Smooth) #180

There shouldn’t be anything game-side preventing a player from jumping directly from a sprint, it does sound like a ghost keys / rollover issue…