Sawbonez vs Phoenix guns are pretty different, but I wouldn’t call either weak. Phoenix is technically better in a 1v1 if you land your headshots because he has super low spread, no recoil, and a high RoF, but if your hitting the body it feels like rubber (same with engy SMG). Saw can take on a bigger group and stay healthy at the penalty of a bit more spread and lower RoF. Both medics can kill plenty, but if anything they tend to have a lot of assists which usually is because with the attrition play style someone else finishes their kills. You really need to get used to the play style of the medic to frag, so can’t expect to use the same approach as say a soldier or fops for example. The best fragging meds I’ve seen know how to bait their fights really well.
Reviving does feel pointless at times b/c of map/spawns, but other than that I think the medics are still very necessary. If there’s anything wrong, it’s that medics in particular suffer the most from low body damage and falloff while others do not. It might make sense if SMGs were that much more effective than ARs at close quarters, but they aren’t really. I’d like to see more even body damage across weapons and make the difference in headshots. After all the differences in weapons should involve difficulty->reward in terms of landing headshots.
Sparks rifle I think requires you to fine tune a manual RoF to keep good spread, which is similar on some other weapons that go crazy if you shoot too fast. Maybe they should just add firing modes (auto/semi) so that people don’t get confused? idk.