[QUOTE=RasteRayzeR;494297]Well, you participated in this tread:
http://forums.warchest.com/showthread.php/37346-Objectives-per-map/page3?highlight=map+length
And here is what I think was the reason for it:
http://forums.warchest.com/showthread.php/35059-Map-time-length-and-amount-of-objectives/page3?highlight=map+length
http://forums.warchest.com/showthread.php/37506-SW-Mode-Map-Size-Reduction?highlight=map+length
The community asked for it.[/QUOTE]
The community did ask for it, but that doesn’t mean they didn’t go too far with it. Maybe the original Camden was too long for a full SW match, but Trainyard is just ridiculous. If it wasn’t for the C4 timer delaying the inevitable, some rounds would be over in a minute.
As Ashog mentioned, (slightly) shorter versions for SW and full-length ones for Obj would have been a better way to go. And you might not need to maintain 2 completely separate versions of the map if you use the same “model” with a few extra assets thrown in to block off areas in the shorter version. For instance Camden vs Trainyard could be the exact same map, except in the Trainyard version the doors of the lock are closed / impassable and anything beyond is simply never used.


