Aka human ladder in fps games:
Heavy body types should be able to help each other to climb over to places where alone they cannot. Obviously this can only happen with 2 players (max).
How could this be done in the controls:
The play that is going to help the other going up, stands close to the target wall facing with his back to the wall and holds the smart button while the other player runs towards him and climbs over him with the smart button while the helper is still holding smart button.
Conclusion:
This gives heavy arch types more freedom and new way of getting teamwork points if the player helped achieves something good for the team by profiting the high ground advantage.
Parkour with teamwork gets implemented in Brink.
Perhaps all classes can use this tactic, since its about getting the 1st foot on the crossed hands of the helper and the 2nd foot on his shoulder, it probably is faster than pushing my self up by pushing back the wall to gain momentum to grab to the edged.
So this might be another way of doing the same thing with alone but slightly faster than alone, since its sort of a ladder and not a vertical climb.
Note:
Heavies can only climb 1 level above they normally can, while they can only be helped by another heavy body type. They heavy body player can help the others, the medium can help mediums and lights and the light can only help lights (this might change the playable areas of all maps, that’s why I said just heavy body types can do this)

I wish I had suggested this way sooner . . . sorry
This idea was probably brainstormed early on Brink development and got chewed up and spit out . . .

