Hey !
I’ve been wondering… is it possible (with W:ET) or will be (ET:QW) to use client-sided scripting ? I mean things like having an external script analyze your message log, and throw commands from shell script to your ingame console.
This may look like sort of cheating at first, but it’s impossible to cheat with console commands alone. And cheats like wallhack, aimbots etc mess with graphical drivers. What I’m asking for is simply to write script which react to what’s going on in message console.
wolf passes messages to script (et 2>message.log)
V
Script analyzes stuff (…)
V
script sends back a command (possible ?)
Example of legitimate uses of such thing:
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if my script detects Rail Gun map being loaded and I join Axis, it will wait 30 seconds and then spam following message several times “Capture and hold Depot Yard or it will be 30 minutes of spawn camping!!!1”
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ability to calculate how many teamkills does each player have. So if I initiate a kick against someone, I can have my script print that players’ number of teamkills, most common weapon used to TK and last weapon used to TK.
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a script to print “Great Shot !” or “Thanks!” each time someone teamkills me.
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a similar script to collect each player’s chat; so if I vote to mute someone I can remind others what he said, or how much.
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a script to always tap out on 1 sec left to spawn.
Much more.
Is it possible ?
Will it be possible with ET:QW ?
never heard that before