Clearing out old mines


(O2.iceman) #1

How does your clan go about clearing old mines?

eg: on oasis initial defence, you plant your 10 mines around the flag, above the flag roof, near the wall etc.

Sure some will get stepped on, some of them may not.

So when you fallback to the guns etc, maybe you’ve only got 5 mines to plant now instead of 10 because 5 are unexploded at the allies spawn pt now.

How do you go about getting them exploded so you can use them around the gun?
Go on a suicide mission and jump on them? Very risky as you’ll probably die getting to them as you have to run right past the allied spawn.

tough one.

btw do airstrikes clear out (spotted or not) mines?


(garv284) #2

i would say if you had people covering your back adn you watch and count out the allied spawn timings before for a little while you would be able to defuse a mine and get out of there if you time it correctly.


(petlion) #3

i HATE it when i see the message “your team has placed to many mines”

but usually i wait around and “boom” i killed someone with a previously set mine, then i begin to plant mines again i find it if you wait long enough your bound to be able too set mines again
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:drink: :drink: :drink:


(Englander) #4

Mines have to be spotted for either teams Air stikes/artillary to take um out.

As for mines ,if there planted properly near the wall and pump they should easily get triggered by the allies(unless they have been spooted and the team is intelligent enough to leave them so axis as less to play with),as for the roof above the flag I wouldnt put too many up there u might never get um back even though thats one of my favourite routes ive seen plenty what dont go that way.


(Cyber-Knight) #5

I know it’s mean and doesn’t sound “teamlike” but I always disarm those mines that I think have NO chance of being detonated or disarmed.

Cuz far too often on Oasis, my Axis team was stuck with 5 mines to defend the Anti-Tank guns. Sure you can go on a suicide mission to try and disarm them, but you’d hafta be owning the Allies if you were to get that deep in to get to the mines. Same with Fuel Dump. Sure, good idea to put mines that the Foot Bridge, but what if the Allies decide not to use the Foot Bridge?

It’s okay to mine the Tank Bridge, cuz the Engineers MUST build that in order to go to the next phase of the stage.

I find that if you’re gonna lay mines in those “2 phase” maps, and you’re in phase 1, lay mines such that YOU KNOW they will eventually be stepped on no matter how late in the game it is. If you’re inclined to lay mines in questionable places, do it early in the game. But after like 10 mins, and those mines still have not been stepped on, I recommend diffusing them.

Sure those mines might help you now, but when the kills really count (which is phase 2) you’ll want all your mines. remember, it’s not how many kills you get, it’s how many kills you get WHEN THEY REALLY COUNT.

my opinion of course!


(Mr Hyde) #6

Also, You can throw the occassionaly grenade at your set mine flags. If they dissappear, they’ve been spotted. if they don’t, they haven’t been spotted :slight_smile:


(sniser2) #7

I beg to differ 100%.

In a few games I (okay I only play on publics) I was whoring them so hard and so many allies died, they complained specificially about them haha! IMO it’s better to rely on actual players near the objectives, and use mines to weaken/kill/confuse the enemy, place them in places where they get stepped on all the time and planting more elsewhere, than to just plant the mines and then sit on your ass (not to mention that a good cov ops will spot them). Try my way and you’ll be busier than a guy with one leg in an asskicking contest. Also you can get those lucky medic gibs which are precious, or a few enemies die by one mine when they come in a bulk through a choke point.

The only mine place on oasis I agree on is the stairs near the axis spawn, since that is the most sensible route as ally anyway. The other stuff should be defended with players, and that it isn’t is reason number one oasis gets lost by axis on publics in my books.

Sometimes I do another thing many don’t seem to like, plant 2 right next to each other (In a place where I know someone will step on within 60 secs, like a doorway). Most of the time it’s a waste so I only do it when I have mines to spare (ie. I’m the only engi), but it simply makes sure that the victim can’t be revived. It might be worth considering in small games or - instead of 10 mines you have 5 FUBAR mines :stuck_out_tongue:


(Dawg) #8

Back on the subject, which is how this is handled in a competitive setting…

The suggestion that the mines should be placed in positions that you know they will be triggered is sound. Placing them in odd-ball places for that lucky surprise kill is a waste of time and effort in competitive play. You team may lose access to those mines in the 2nd phase of the map. Place them where you know they will be hit.

If you find that the enemy has somehow missed your 1st phase mines and you could really benefit from having them in the 2nd phase then you need to dispatch an engineer to remove them. That engie has only one goal - removing the mines. They are not out to get kills and should avoid contact with the enemy. Use the nades first, as many times the mines have been spotted and deliberately avoided. This takes much less time than defusing the mine. Only get out the pliers if you have to.

Once the mines are removed the engie has to decide whether to /kill or wreak havoc on the enemy from the rear. There are benefits to both and its really a situational decision. There are often other things that the engie could do to aid their team or cause problems for the enemy but it may be that his team needs the extra gun on the 2nd phase defense.

Dawg


(Dawg) #9

I beg to differ 100%.

In a few games I … (snip)
[/quote]
Are you arguing that getting important kills at critical times is not as important as a high kill count? I cannot disagree more. The object of the game is to win (and have fun, but we are discussing competitive play) so all that really matters is whether you succeeded in preventing the enemy from achieving their objective. Kill counts don’t really matter that much in this respect.

Things are only slightly different in pub server play, IMO. You should still be trying to prevent the enemy from achieving their objective. That is the way I approach the game in general. If all I wanna do is have fun, then I am better off as a medic or FO so I can get in some significant fragging. This is not to say that you cannot have fun playing an engie laying mines. I’ve had a blast many games just trying to keep all the mines planted because the enemy kept stepping on them. You get a good kill count and decent accuracy rating…

Dawg