Is having two versions of each character that unrealistic? They could look similar.
Clear team distinction
[QUOTE=Mustang;420463]I have come to the conclusion that completely different skins is the only way to go.
IFF arrows are just not enough, in-fact they are very slow to pop-in half the time, don’t work at all for close range combat and I’d rather see them removed from enemies completely (and rely on differing skins only).[/QUOTE]
Completely agree. I’d rather have less floaty nonsense on my game screen and go with identifiable skins than have to rely in depth destroying icons.
[QUOTE=Mustang;420463]I have come to the conclusion that completely different skins is the only way to go.
IFF arrows are just not enough, in-fact they are very slow to pop-in half the time, don’t work at all for close range combat and I’d rather see them removed from enemies completely (and rely on differing skins only).[/QUOTE]
[QUOTE=DarkangelUK;420483]Completely agree. I’d rather have less floaty nonsense on my game screen and go with identifiable skins than have to rely in depth destroying icons.[/QUOTE] me too find still hard to recon in close range … But I would like Both stay and may be a third one …IFF, Skin and Skin colors
The IFF are indeed too slow to pop in. Today i had multiple cases where i spot a player with no IFF, shot a round or two and stopped because the friendly IFF had popped out in that time.
What makes matters worse is that teammates and incap players have the same hitsounds.
The arrows are slow because they take a mouse-over to appear. This is done not to give away the player who’s hiding.
In turn it also completely defeats the purpose of having the arrows in the first place, which is to make sure you can immediately know whether it’s a friend or foe.
Permanent arrows is not the answer either.
This. A lot. Though I think you can get away with the same skins if you use some other trickery on the way your team-mates look.
Wouldn’t it be enough to give some bits of clothing that will change skin based on team. Like something tied around the arm that is blue for one team and red for other. Or even the medic’s apron or whatever is suitable.
Yeah definitely. A couple of patches of colour would work wonders already. Even on a distance it would be less confusing because the class symbols of your team-mates already become more visible then.
I would call this different skins TBH, perhaps you were thinking I meant different models (which would be even better, but not necessary).
Yeah. I thought you meant something that would be cosmetically interfering. Different shades of jackets and that sort of stuff.
can you imagine being at that meeting.
“hey we need new models” - “meh just dab a bit of orange on the sleeves and do the opposite of what we’ve done for all our previous games”
how much work do you think it would be to add a new team and think about the benefits. iirc they said they only used 1 team in early alpha of etqw.
but thats a long time ago my memory is probably very fuzzy.
off topic ** btw SD wheres the heat maps, im very interested to see these. im also wondering if these could be added in-game after each match.
Hey Guys,
This issue has been an ongoing discussion in the team since we started the project, while we are still debating on the best solution we can find, we have a few improvements in the works right now (as in, I’m working on them, like, now, literally) to make teams clearly identifiable from any distance using various techniques that we will implement in builds as they are ready for you guys to test.
We tried team color patches earlier on as some of you may recall, we tried IFF only, now we are trying to mix everything together between art and design to give you the best solution possible.
stay tuned 
[QUOTE=Vahl;420682]Hey Guys,
This issue has been an ongoing discussion in the team since we started the project, while we are still debating on the best solution we can find, we have a few improvements in the works right now (as in, I’m working on them, like, now, literally) to make teams clearly identifiable from any distance using various techniques that we will implement in builds as they are ready for you guys to test.
We tried team color patches earlier on as some of you may recall, we tried IFF only, now we are trying to mix everything together between art and design to give you the best solution possible.
stay tuned :D[/QUOTE]
Sweet
I’m sure it’ll get figured out in the end. We appreciate the hard work (even if it seems we just b-tch about things).
[QUOTE=rookie1;420686]Just a though

[/QUOTE]
Interestingly they do kind of use this in real life police situations, sort of.
They have an infra-red flashing light on their uniforms and a helicopter with an IR camera. Then they can easily see who’s friend and who’s foe especially at night when they track with heat and it’s difficult to identify different people otherwise.
Combine this with some near future technology and who knows what we’ll see being invented 
[QUOTE=murka;420489]The IFF are indeed too slow to pop in. Today i had multiple cases where i spot a player with no IFF, shot a round or two and stopped because the friendly IFF had popped out in that time.
What makes matters worse is that teammates and incap players have the same hitsounds.[/QUOTE]
The worst is when an enemy is in my sights with no IFF, but there is a friendly some way in the distance that makes a friendly IFF appear over the bad guys head.
:goliathspin:
Depends on if they want to make a good game or a very good game…
Noone said it would be a California beach task. There’s time.
And yeah, the current tags pop in very slowly - doesn’t work at close range properly.
[QUOTE=zenstar;420690]Sweet
I’m sure it’ll get figured out in the end. We appreciate the hard work (even if it seems we just b-tch about things).
Interestingly they do kind of use this in real life police situations, sort of.
They have an infra-red flashing light on their uniforms and a helicopter with an IR camera. Then they can easily see who’s friend and who’s foe especially at night when they track with heat and it’s difficult to identify different people otherwise.
Combine this with some near future technology and who knows what we’ll see being invented :)[/QUOTE]
Thats what I was thinking of^^ but couldnt find a pic to show it
Oh great idea. Away with all indication on enemies and give your team-mates a little flickering light on them.
That flashing light idea actually sounds like an interesting style of awareness mechanic.
Not easily implemented though.
I vote for a user customized color pallet for enemy clothing schemes. I always liked games where you could turn your enemies a distinct color when the models were identical and it worked quite well.