Clear team distinction


(DarkangelUK) #81

I’ve only seen arena shooters allow that, never really seen it in the slower games.


(tokamak) #82

Which makes sense. If the opponent has the ability to turn you ostentatiously pink while you think you’re blending in the environment then you end up having a really wrong perception of your situation.

There’s no hiding or sneaking in arena shooters, luckily.


(INF3RN0) #83

Well we have hit indicators and there’s not exactly many reasons I can see against it in DB. The biggest problem for me and most everyone, is the fact that currently it’s incredibly hard to distinguish red vs blue in DB besides the name indicators. I find a lot of colors easier on the eyes in terms of contrast as well, and I am sure color blind people would have an easier time with such a feature as well. If we do get more colorized team models of course, then I don’t see the harm in being able to customize team vs enemy color schemes in HUD settings. I might be overstepping my bounds there, but I can’t really see it doing harm.


(zenstar) #84

I agree with INF3RN0 here. While there is some sneaking in DB the pace is much closer to an arena game and even if your opponent makes your team colour bright pink I doubt there’ll be much of an impact on sneaking since 90% of that is taking a route that stays out of sight and coming in from an unexpected / unwatched angle. Changing colours won’t make a difference to that.

Making the enemy easier to spot will add more to the game than being bright pink will detract from it IMO. And accessibility (colourblind modes) are always a good thing.


(tokamak) #85

Making enemies stand out more detracts from the sneaking aspect. It turns everything into a cut and dry stand off which is a shame. In games where you don’t easily stand out it often makes sense not to fire and draw attention to yourself. In games where you do get a large red arrow over your head it always makes sense to fire at anything you see.

The difference is huge in ETQW. Servers without enemy arrows are rare but the gameplay is considerably more fun.

However, I don’t think there’s anything against adjustable TEAM colours. Turn them into stroboscopic neon pinatas for all I care.


(INF3RN0) #86

This was always my experience in ETQW. Players should never be hard to spot, but instead the sneakiness comes from a different angle of attack that I find much more tactical than taking advantage of poor colorization.


(iwound) #87

terrible idea.
this would be a clear advantage over people who want a normal game.
if everyone had it like this it would no longer be the game we see.
it would be a case of, increase your chances but destroy the looks of the game.

this was an option in cheats iirc which says it all.


(tokamak) #88

Both things overlap. Slipping past a corridor into the next room without drawing attention to yourself is only possible if you don’t have a big flashing arrow over your head.

I’m not talking about ghillie suit camouflage here. I’m talking about not standing out like a sore thumb wherever you walk. Brink absolutely ruined that with the orange colour that intensified over distance.

I just really want to stress that making enemies stand out and making teams distinguishable are two totally different issues. Their solutions may overlap somewhat but ultimately they deserve to be discussed separately.


(warbie) #89

This can’t be emphasised enough. Especially for a game like DB.


(DarkangelUK) #90

I wouldn’t want brightskins in DB


(rookie1) #91

I’m not for allowing color change at all in DB .
In C&C renegade its called advantage …and i can imagine seing an hiding sniper with a Bright color we would see right away.
DB would be a different game .Im for a system that even if its not recon 100% sure it will just had a more awareness ingame thus more competive .imo


(zenstar) #92

I think there’s a difference between changing the team colour and BrightSkins and they’re getting mixed up here. I don’t think we want glowing pink models (I certainly don’t).


(Bloodbite) #93

That statement should come with a qualifier.

Players shouldn’t be hard to spot to perceptive gamers… but it shouldn’t cater to the attention span of someone that is either crap in general or a sleep deprived good player either.

Spotting a camo blur of some nub trying to flank your team doesn’t just contribute to the challenge factor, I think it adds to the overall experience of fun and satisfaction.

Distinguishing between teams is one thing, but twitch spotting is another altogether. Yet both will also need to balance out with each other.


(INF3RN0) #94

What is the difference between red/blue/green/yellow/pink/etc. I wasn’t implying a bright skin or glow, just a standard color pallet. If everyone wants the model clothing to remain dull green with tiny color stripes… then that’s fine by me, but I thought this was an issue after reading all the threads.


(rookie1) #95

[QUOTE=INF3RN0;421145]What is the difference between red/blue/green/yellow/pink/etc. I wasn’t implying a bright skin or glow, just a standard color pallet. If everyone wants the model clothing to remain dull green with tiny color stripes… then that’s fine by me, but I thought this was an issue after reading all the threads.[/QUOTE]If it’s not Too Bright or glow then SD can make it as standard no need to add a Palette for the player and they will found a color that match their ideas.Im for color change but from Devs side only


(DarkangelUK) #96

I know SD want to keep the chars diverse, but how about at least one part of the clothing stays dedicated to the team choice? Like you can do anything with the clothing, but headgear is always red/blue regardless of class and threads… and I mean an obvious red or blue, not this ‘hint of red’ or ‘hint of blue’ non-sense. Obviously not a neon airstrip landing light, but actual red and blue.


(zenstar) #97

Accessibility. Certain types of colourblindness will make some team colours very hard to distinguish and since there are about 6 different types of colourblindness (and you can have multiple types at the same time if you’re unlucky) it’s easier to allow a user setting than try create multiple settings. The game doesn’t need to be accessible, but why would you want it not to be?

I’d be quite happy with that. You only need swatches of team colour on the model. It doesn’t need to be the entire uniform. Esp with 2 contrasting, easy to distinguish colours. A stripe down each arm and a strip down the center of the head gear would probably be perfect. You don’t need everyone in red and blue coveralls.


(rookie1) #98

[QUOTE=zenstar;421227]Accessibility. Certain types of colourblindness will make some team colours very hard to distinguish and since there are about 6 different types of colourblindness (and you can have multiple types at the same time if you’re unlucky) it’s easier to allow a user setting than try create multiple settings. The game doesn’t need to be accessible, but why would you want it not to be?

I’d be quite happy with that. You only need swatches of team colour on the model. It doesn’t need to be the entire uniform. Esp with 2 contrasting, easy to distinguish colours. A stripe down each arm and a strip down the center of the head gear would probably be perfect. You don’t need everyone in red and blue coveralls.[/QUOTE]
For sure I want everybody happy (color blinds include) .Im just scare to see somekind of colors turn into advantage by fully recolored skins .DarkangelUK sugesstion looks a good one I would be Happy also with it


(tokamak) #99

That’s why you apply it to the friendly team only, then people can pick whatever colour they like without it affecting anyone else.


(SockDog) #100

I just don’t like this. You end up not looking for one or the other but instead the presence or absence of one. At least in my experience this leads to hesitation, “Was that a red band on that player’s arm or no band at all?”, IMO I prefer to know that I look at the arm/head and can verify either way. If we had different player models for each team we wouldn’t even be talking about this.

So, as long as these aren’t overbrights and we will be stuck with the same models for both teams I think colour dashes on the player models is going to be a good way to provide a consistent and positive means of IFF.