[QUOTE=zenstar;419503]Possibly… we won’t know without trying it… but if we’re stuck with the same models on each side and people don’t want team colours then what other suggestion is there?
I don’t claim to have all the answers… there is quite possibly a graceful answer that I haven’t thought of, but it hasn’t been suggested yet.
Personally I like team colours, especially if they’re adjustable. I know it breaks realism a bit, but imo fun > reality.[/QUOTE]
We can give it a try but I’m confident from how it’s played out in other games, including Brink… it’s not a good thing, not for my tastes anyway.
I think on this occasion a certain degree of traditionalism is called for. W:ET had subdued tones, yet the brown versus gray worked beautifully.
To accommodate a world of custom “whatevers”… for excess visual style, Tribes does a good job of creating classes that are identifiable yet unique per faction. I would have to give Call of Duty some credit for their factional variations too. Still subdued but whatever the “class,” whether it’s a snipe rifle touting ghillie suit dude or an assault looking outfit, they all share a unified and environmentally appropriate look, per faction, that makes it rather simple to distinguish friend from foe.
I am totally against a bright TF2 style to team differentiation. It may suit Rad Soldiers (I can only guess from media samples as I’m not an iWhore), but I think it’d be a bad move on many levels, not just a marketing one, to step away from the blending-with-environment style of camo appropriate combatants in DB.
This could also be a consideration for classes of fashion purchases too. Certain classes may share very similar though slightly unique looking “full” outfits that will suit the engie class, yet applied in the team specific colour/camo… or possibly even variations available to the team. Then there are your little accessories that aren’t faction specific, and some that possibly aren’t class specific.
Let’s say we went black vs white.
[ul]
[li]White team has default variations on all white, snow camo, and urban camo… a custom theme could be a zebra striped white camo
[/li][li]Black team’s default are SWAT black, Police navy blue, NAVY navy/black camo… custom could be a red/black digicam camo
[/li][/ul]
Not that I’m saying it has to be restricted to pure tactical/military, but I am of the opinion that it would be more effective.
THEN, as far as accessories go; Gas Masks… you know they’re going to be our version of senseless TF2 hats. With colour restrictions here, it gets tricky because both could pull off the black/white mix with the schemes I’m suggesting. Whatever restrictions to such accessories I think would be dictated by whatever lore/emblems Splash have in the works that backs up the game’s basic story-based premise.
There is of course a limit on how far we can speculate over this without knowing specifics about the Dirty Bomb story.

No offence meant.