Class restrictions


(Jahuu) #1

It just plain sucks when people all start being covops, or field ops and nobody is the medic or an engy. Besides we all know how it can be when all the enemies go field ops and start spawn raping people with airstrikes. This is why I thought that we needed class restrictions, like this:

Team:

2 soldiers
2 medics
2 engies
1 covop
1 fieldop

This is the multiplyer so when we have 16 players per team it is 4, 4, 4, 2 and 2.


(Rippin Kitten) #2

There are a few balances already in the game to help this out.

First off, the more people playing one class, the more difficult it is for each person to score xp. 6 coverts will be fighting over satchel objectives and pants making it difficult for any of them to level. 6 Medics will be fighting over patients. So if each player is modivated to gain as much xp as they can, they’ll naturally move to the less used classes.

Second, having an excessive number of one class while lacking people in another class will seriously hurt a team’s ability to win the map. Lots of engies means you have plenty of people who can complete objectives, but without the other classes to support them they’ll have a hard time getting anything done. Players who want to win maps will then be modivated to take up classes that their team is lacking.

Third, servers can institute the heavyweaponrestriction variable to cut down on the big bang weapons. Not only does this trim down on panzers and mortars, but it limits field ops ability to call numerous arty strikes and shut down areas of the map. Airstrikes are not affected, but it does keep the axis from staying back in their nice protected base while shutting down all allied routes to the fueldump, for example.

Fourth, there are times when your team really doesn’t need a specific class and would do better with more of something else. Take radar for example. After the allies have blown both entrances and built the cp, there’s little reason to have more engies running around. Sure, you could use the rifle grenade to take out entrenched defenders. But the rifle is still a poor weapon for mid range engagements, and you’ll be doing lots of those when you try to steal the parts and get away. A medic’s increased heath or a field op’s fire support could be a better option.

This would be something a server side mod could impliment. Most leagues have some kind of limit to cut back on panzer spam. But I’d be hesitant to add these kinds of caps to pub games. If our team could only have 2 medics and both of them are noob players that are not providing revives, our team is basically screwed until one of them decides to change classes. Then you have vote-kicks to get rid of players “wasting” class slots. Its a messy solution to a problem that really isn’t that big of a deal. If your team is so uncoordinated it can’t field a decent spread of classes, I doubt enforcing class-limits will help you win the map. Your team already has serious issues.

RK