Since DB is going for a unique feel to how classes/characters are played I’d like to bring up a topic of discussion that could really extend that goal. The idea here is class counter play in terms of abilities. This does not mean Class A beats Class B (TF2 Style) by default or via stronger weaponry, but rather it means that Class A has the ability to interfere/interact with the ability of Class B. This would not interfere with the base gun game, but rather offer the opportunity for more creative and dynamic class play.
In ETQW as one off-hand example the Covert OP’s EMP could disable turrets, vehicles, etc as well as just being a weaker grenade, and it made the class feel much more unique. Extending this concept in DB across all like-classes would really do a lot for the game play I feel. It would define the non-combat roles of the classes in a much more interesting manner if such opportunities were given to the correct classes.
Some examples of how this could work;
Class A can hack/capture enemy turrets/mines/etc. Class B can temporarily stunt healing rates. Class C can temporarily disable the use of special abilities. Class D is either self-resistant to artillery/fire or can provide a small aoe resistance. Etc, etc, etc.
You get the idea. As long as the counter play towards other class abilities wasn’t overdone and didn’t overly interfere with the usefulness of a class it could really make for more exciting game play. These could come in the form of a tool that already exists by giving it multi-purposed use or possibly a passive/activated effect. It’s just an idea, so I’d like to hear what people think.
or a grenade fire extinguisher, can also be used as smoke screen (white mist).