i like the idea of counter-abilities - or rather, abilities that have a counter-side-effect.
having abilities that only affect a single “counterable” ability seems way too specific and situational to be useful.
atm, though, abilities don’t seem to need all that much countering (beyond what the core gameplay already offers, i mean).
one specific idea i’ve grown quite fond of is “detection purge” as a side-effect for Active Camo/cloaking; like a healing aura that removes “detected” status from self/teammates within a certain radius.
maybe concussion grenades could be used to put out molotov fires? (that would reinforce the supposed character role of conker.)



