You can check out this thread I started that discusses making a 4-class character: Jack-of-all-trades Build
Also, instead of having a character that is equally good in two classes, what about a character that specializes in one class with a few points invested into a secondary “backup” class. Sort of like your primary and secondary weapon load-out.
Here is how mine are right now:
Pure Engineer [Med.] - My favorite class (since there is no Field Ops in Brink) I have some extra points for him but, frankly, when I play him it’s because I want to play an Engineer.
Pure Operative [Light] (considering secondary class) - Not sure what to do with his secondary. Maybe Soldier so he can blow things up. That sounds like something James Bond would do, right? Anyway, he’ll have 6 extra points at level 24.
Soldier/Engineer [Heavy] - Originally a pure Soldier, I had a bunch of extra points because I didn’t invest in any of the Frag Grenade Abilities (Grenade Mastery, Frag Blast, Grenade Damage) so I decided to have him specialize in a second class. I had so many extra points I was able to get every Engineer Ability except for Extra Kevlar and Command Post Upgrade.
Pure Medic [Light] (considering secondary class) - Again, not sure what I want his secondary class to be yet. He’ll have 7 extra points at level 24.
Jack-of-all-trades [Light] - This character replaced my Gotlung heavy Soldier as my second favorite build to play after my Engineer. (Don’t feel bad big guy.) You can check out the Abilities I chose for him in the thread I linked at the top. He will have 4 extra points at level 24 and I’m considering which of the 5 new DLC Abilities I want.
Primary Soldier/Secondary Medic [Med.] - This is my newest build. Right now I’m keeping him at level 0 while I complete the 3-star challenges. Eventually I’m going to make him into a primary Soldier focused on grenade Abilities (gasp) and then throw a few points into Medic Abilities for those times when there just aren’t enough medics.
-JJ