i got a simple questions to the guys who worked on ET and know the netcode and the effect of some commands.
all know the cl_timenudge command, some hate it some like it and some give a shit on it cause they don’t know it 
a guy from clan gab (mindcrime from NL) ask rhea (coder of osp) if cl_timenudge do only affect on clients when u set it to -20 or something.
here u see a small copy of that statement.
GaBw|Mindcrime: i only still play rtcw actively, et sucks too much at the moment... :? GaBw|Mindcrime: personally, et lags too much, timenudge is even worse, ppl start selfkilling in order to deny you xp points…
GaBw|Mindcrime: btw i allways wanted to ask you that GaBw|Mindcrime: did you osp guys change something in the server code so that it recalculates differently when an opponent changes his timenudge
GaBw|Mindcrime: officially tn should only change the players perception GaBw|Mindcrime: but imho when i have an opponent playing with tn
GaBw|Mindcrime: he jerks around a lot more then when he does not use it GaBw|Mindcrime: tested it with some guys
GaBw|Mindcrime: ah, could you shed some light too on the timenudge thing for me? GaBw|Mindcrime: cause it’s a big discussion out there
GaBw|Mindcrime: especially since some leagues set PB cvar timenudge in 0 in ET GaBw|Mindcrime: agree with them
a|rheawrk: hey a|rheawrk: yea, TN is an issue with the engine itself
a|rheawrk: there is some client-prediction stuff that can smooth it no matter what the other player has for their TN a|rheawrk: I just need to add it in
//small pause
[i]
GaBw|Mindcrime: a|rheawrk hey
GaBw|Mindcrime: a|rheawrk yea, TN is an issue with the engine itself
GaBw|Mindcrime: a|rheawrk there is some client-prediction stuff that can smooth it no matter what the other player has for their TN
GaBw|Mindcrime: does that mean that I can notice another player being jumpy while HE is using TN? a|rheawrk: yes
GaBw|Mindcrime: do you by any chance know why the story lives that tn does not influence the view of another player a|rheawrk: nope, no idea, heh
[/i]
i talked to other guys like bani (coder of etpro). he said
<HFD|zAm> what u guys say about timenudge
<HFD|zAm> ?
<HFD|zAm> splashdamage said it isnt clientside only
<@[av]bani> +/- 50 should be ok, even 100
<@[av]bani> its not… its engine
<HFD|zAm> reah from osp said the same
<@[av]bani> its basically artificial latency
<HFD|zAm> so we made hard settings
<HFD|zAm> big flamming on news sides
<@[av]bani> but… hard to exploit
<HFD|zAm> we set timenudge to 0
<HFD|zAm> ^^
<@[av]bani> you can exploit it by changing it really fast… but
<@[av]bani> etpro doesnt let you do that anymore 
<@[av]bani> it delays changes to cl_timenudge for 5 seconds
<@[av]bani> and rate
<@[av]bani> soy ou cant use those lag scripts anymore
<HFD|zAm> yes i know the old q3 tricks
<@[av]bani> well etpro defeats them
<HFD|zAm> changing the cvars all the time and lag arround
<HFD|zAm> hehe
<@[av]bani> so its no longer such an issue
<@[av]bani> i would say,
<@[av]bani> timenudge 0 is only legit IFF g_antilag 1
i have made experience by myself in leagues and cups and if my enemy used cl_timenudge -20 my bullets didn’t hurt much and i got owned by a pf with pistol 
but i think i am not alone with this experience. i know much guys who also made this experience in wars.
so in the end of this post my question is would u prefer the leagues setting cl_timenudge 0 or do u think all this guys are talking shit?
hope the guys who are reading this aren’t any stupid flammers like in other forums or news pages. hope to get a simple answer from
[u][i]SPLASHDAMAGE[/u][/i]
zAm [HFD]
Admin of ESL ET
www.esl-europe.net
) the code in rtcw and et pretty much the same as q3’s unlagged (and my rtcw mod it is 