Cinna's Brink impressions


(Maawdawg) #41

From my time playing the kill xp was ancillary, a result of progressing the mission(s) and the other side being in the way of it. That wasn’t just me though, both times the team was working that way without a word spoken on the TBX11s everyyone had on, the game directed it all. For that to happen with random teams of varying abilities on a game show floor left me quite impressed. I don’t think anyone even was wondering about solo kill hunting/farming after the first few minutes of playing the game, you get so much more in xp rewards for doing what you should be doing that it would be dumb to do otherwise.


(Weapuh) #42

Welcome to forum Cinna, thanks for joining.


(spoony_coot) #43

[QUOTE=Humate;268557]It only becomes a number one priority if you follow an XP model to play a game.
There are moments you need to perform class actions, and there are moments you need to shoot people in the face. With that said, can you do any of these class actions while you’re incapacitated? :wink:[/QUOTE]

That’s my point. Brink’s xp model is based on teamplay and playing your class. The kills happen naturaully. Most people play for xp, that’s your reward, Brink doesn’t prevent kill farming, it just really discourages it, by it not being a viable way to gain massive xp.


(spoony_coot) #44

Exactly! That is why I’m so psyched for Brink. Everyone knows what’s going on without speaking a word, yet it’s a game I’ll actually look forward to wearing a headset and cummunicating in.


(Humate) #45

Thats not what I’m saying. :wink:


(darthmob) #46

-Obviously disguising as an enemy is useless, when is that going to work in competitive.

You didn’t play ET competitively did you? :slight_smile: It’s mainly used for opening team-doors. The dynamite takes thirty seconds and opening the door can pretty much turn the game as you may catch your enemy unprepared. It’s those fifteen seconds your enemy didn’t have to set up the defense on the next stage of the map.

Thanks a bunch for the writeup nevertheless!


(Weapuh) #47

I thought of that too, but i dont think there are team specific interact-ables such as doors


(Apples) #48

cough cough

apples refrains to yell once again that in order to do the objectives faster you have to suppress the other team first, and refrains to yell the NoOb word, ooopsie

cough cough

Nice comp witch hunt tho! While the guy writeup seemed for once not tainted with 12 years old SUPALOVE hormones, its a shame people cant accept critics over these boards…

Well peace, and ty OP for this.


(Exedore) #49

Welcome to the SD forums! :wink:

Just to comment on all the Operative angst, this is something specific to how we’ve been demoing the game… as we’ve said before, the Operative abilities are tactically the most advanced of all the classes, so we held back on most of them as it’s hard enough for a lot of people to grasp the core gameplay in a short session. At low levels they are somewhat underpowered (intentionally), but at the high end they more than make up for it.


(H0RSE) #50

Nice comp witch hunt tho! While the guy writeup seemed for once not tainted with 12 years old SUPALOVE hormones, its a shame people cant accept critics over these boards…

It’s not about not being able to accept criticism - it’s about wanting an overall evaluation of the game, and how it appeals to majority of the audience.

If a movie critic doesn’t like a movie because the plot is boring or the acting is horrid, I can accept that. If he doesn’t like it because the plot doesn’t appeal to him personally or it featured actors/director that he doesn’t care for, I’m not really going to think much of his review.

In the case of the Brink Impression, The OP didn’t give a general evaluation, he gave more of a personal opinion, catered to the competitive community.

I have no problem accepting criticism, when it doesn’t come off as biased or favored in one direction.


(Cinna) #51

[QUOTE=H0RSE;268818]It’s not about not being able to accept criticism - it’s about wanting an overall evaluation of the game, and how it appeals to majority of the audience.

If a movie critic doesn’t like a movie because the plot is boring or the acting is horrid, I can accept that. If he doesn’t like it because the plot doesn’t appeal to him personally or it featured actors/director that he doesn’t care for, I’m not really going to think much of his review.

In the case of the Brink Impression, The OP didn’t give a general evaluation, he gave more of a personal opinion, catered to the competitive community.

I have no problem accepting criticism, when it doesn’t come off as biased or favored in one direction.[/QUOTE]

I really shouldve ( well I can’t, im not the OP to this thread ) have added the “disclaimers” on my [bethesda thread to this one.

My bias is intentional, because the only things I value are a) PC. and b) competitive play, for the most part. I think games have progression down well, but you will obviously get as far as you can go with the games progression after a rather short period of time. Beyond that, it is mastering gameplay I suppose, but, that only goes so far too. Competitive puts a progression into a game that can make it last infinitely longer in replay value than without.

Besides some of the operative remarks though, almost all my impressions were very relevant to console and pubs, and can still be applied to them well. Specifically objective wheel and operative, and some of my more aggressive “attacks” are certainly only oriented toward competitive pc.

Anyway H0RSE, I hope you can understand that I didn’t mean to generalize my biased opinion and pile of impressions AS straight-up BRINK impressions. I easily admit that they are biased and meant for people to realize and acknowledge the bias. I certainly think, from another view, the game is OUTSTANDING and a great pub game, and game all around, besides autoaim.

And it will do great both competitive and non-competitive, but some things will not be useful in competitive.

Also, nice job on the fragworld group. I’m pretty sure we all went there for the compendium, and I respect you guys’ opinions greatly.
I understand that people have different views than mine, but I hope people can first, acknowledge the bias of my opinions that is intentional, and then afterwards read them and enjoy them.

The important part of a successful forum / site / community is a lot of DIFFERENT opinions, and different opinions are bound to exist, and need / should co-exist, or else whats a voice?

Anyway, guys check out the Bethesda forum thread if you want more details:

I answered a lot more questions and added a lot more to the OP.
or add me on xfire: akpoppunk


(Weapuh) #52

I feel bad he has to put so many disclaimers because people are unable to filter information.


(trigg3r) #53

i’m still waiting for to magically appear :confused:


(Cinna) #54

I know, right?
whatever I dont mind.


(Killgar) #55

Somehow you’re the immature elitist in this thread…/boggle


(Cinna) #56

[QUOTE=Exedore;268629]Welcome to the SD forums! :wink:

Just to comment on all the Operative angst, this is something specific to how we’ve been demoing the game… as we’ve said before, the Operative abilities are tactically the most advanced of all the classes, so we held back on most of them as it’s hard enough for a lot of people to grasp the core gameplay in a short session. At low levels they are somewhat underpowered (intentionally), but at the high end they more than make up for it.[/QUOTE]

I’m glad to see you guys watch the forums. This is really good to hear. Was a first impression of mine, but a dev assertion regarding their use lategame is definitely good to hear. Thanks :slight_smile:


(Linsolv) #57

I don’t see why people are freaking out so hard about Cinna’s post.

He had a very clear, open bias towards opinions that only competitive players would have. Competitive players have their place, and even as a casual I can gain plenty of information from a post that flags itself as clearly as Cinna’s did by just taking it with a grain of salt and considering the implications of those preferences.

When every criticism ends the sentence with “in competitive play,” I assume it’ll be like the FAL from MW2: Totally usable in casual situations, and possibly even exceptionally viable. Just sub-optimal.


(3Suns) #58

Cinna, first of all, thanks again for the impressions. I am still in awe at the dearth of write-ups, and regardless of perspective, experience, or alleged bias, your write-up is interesting and insightful. Exedore’s clarification of the Operative is exactly what I was thinking was the case. Even the competitive gaming community will require 10s of hours to figure out what all classes and body types are capable of, and what kind of “house rules” or server configurations they will need to tweak balance and make for optimum gaming. The deeper the game, the longer it takes to understand it. This is a good thing.

Second, you will find that most if not all of Splash Damage read the posts here, even if they don’t respond. There is also a number of people who take the time to respond and clarify. It is one of the things that we like about them.

Third, I can understand your surprise and disappointment at the auto-aim for the controller based-platforms. It isn’t, however, as devastating to the gameplay as you might be thinking it is. If a game is well designed, precision aiming is just one part of the gameplay. Because the controller sticks offer a fundamentally inferior input mechanism as regards aiming, if the devs didn’t offer the auto-aim crutch, the gameplay would become only about who can aim and who can’t (and how good your connection is). The difficulty of aiming would overshadow all the other aspects (team-work, tactics, map knowledge, communication, map navigation skills etc.) of competitive play.


(Cankor) #59

I wrote a similar article on the old official ETQW forums. Like you I see many if my ideas (like more XP for kills close to the objective) in Brink.

[QUOTE=spoony_coot;268554]It may seeem like they are dealing out a lot of xp, which they are, but you don’t know how much xp is required for unlocks. It may require a lot of xp, so it’s all relative, and I’m sure it’s balanced.

If you want a game with a lot of xp for kills, play a game with a team deathmatch mode. If you’re looking for a game that gives xp for playing your role and supporting your team, play Brink. I’m not saying kills are un-important, because they are neccessary for your own survival and to advance position, but they aren’t the goal of the game.[/QUOTE]

I’m not saying Class actions and team based play shouldn’t be rewarded more than kills, it’s obviously necessary to motivate players to engage in that kind of behaviour. I’m just saying maybe it’s skewed a little too much.

400 XP for tossing a syringe (including the guy using it to rez himself) vs 30 for a kill were the values I was comparing. Maybe the values are wrong, maybe they were close at one time but have been changed now.

Read the article in my signature and you will loose the need to preach to me about objective based games vs team deathmatch games. It’s not about that, it’s about a potential 10-1 disparity between XP for kills and XP for team based actions.


(Apples) #60

[QUOTE=H0RSE;268818]It’s not about not being able to accept criticism - it’s about wanting an overall evaluation of the game, and how it appeals to majority of the audience.

If a movie critic doesn’t like a movie because the plot is boring or the acting is horrid, I can accept that. If he doesn’t like it because the plot doesn’t appeal to him personally or it featured actors/director that he doesn’t care for, I’m not really going to think much of his review.

In the case of the Brink Impression, The OP didn’t give a general evaluation, he gave more of a personal opinion, catered to the competitive community.

I have no problem accepting criticism, when it doesn’t come off as biased or favored in one direction.[/QUOTE]

You should redirect me to a writeup without bias then… because so far i didnt see any! I still fail to see how saying that everything is perfect and we all love brink could possibly make the dev to correct some little bugs or gameplay problem… They will feel better yes, but with the hard work they put (since ages…) for Brink I’m sure they are alreay proud of themselves, and trust me when I say that they can.

My point was a bit more general, the forum is overtainted with inconditional love all over, and I for one dont see this as a good thing, the fact that everytime someone try to point a thing that he thinks might be a problem in Brink, he gets bashed all over (usually by a bunch of random who didnt even read your compendium for exemple) is a good exemple of what I’m trying to say, its the interweb invulnerabitlity feeling that talks there:

“yeah I’m 12 years old so I’ll spit random things to a total stranger because I’m so in love with Brink, ya know, the guy haz a predator mask cmoooooon me want me want!”

While usually the guy expressing concern has been playing FPS for ages, and all the previous SD games. I dont think its elitist to say that people with experience are more trusty that people without, its just plain facts, in the comp crowd you will have whiney bitches too, but its a minority and usually the concerns expressed are valid ones, even if its just concern for the competitive play, I dont see how it would be less valid than a pub concern. Its like in a sport anyway… there are more casual basketball player than superstar, but in the end we all love watching NBA, and not my town’s kindergarden team.

The thing that I despise the most is that for many casual gamers, comp = elitistic bitches, try to open up and talk with these guys, as I did, and they helped me with cfg, improving my aim and my strats, having great games (even not so serious as in “propub” where we mix random player in promod and just play 4V4 or 5V5). I cant qualify myself as a comp player so I dont think I’m biased here, I have mucho fun with some friends on pub too, its just not the same kind of fun and I think that the fence must be burnt and burried beetween comp and casual gaming, it’s maybe a big step to do, but I allways found great guys happy to help the new teams to get into comp and having fun. Yes you’ll get bashed at first, yes comp player brag alot, yes it’s not that easy, but yes it is really entertaining and exciting to play at another level (hear me here, I didnt say a higher level, its just a different one)

Peace