[QUOTE=Maawdawg;268429]I played as operative and I didn’t think he was nearly as useless as made out to be here. First, any time you down an enemy you can scan him before he dies and it reveals every enemy on the minimap for everyone on your team for like 30 seconds. That is a HUGE advantage when you have it for your team and it is really easy to get when you are disguised and run up on a single enemy somewhere or just get a kill near some reasonable cover.
I did think that the identity swap was only going to prove useful occasionally. I used it pretty effectively a couple times though others it didn’t work well for me. At one point I used sprint around an Engineer and his turret then up and over a barrier to grab a comm terminal and earn the whole team a bonus health bar, while also removing that bonus from the other team. I didn’t even bother spotting mines, as people were just running around crazy anyway and running right over marked ones but that skill may be more useful to counter an Engineer heavy team in a slow grinding game, especially with organized teammates.
I see the operative as a situational giant in the game and could singlehandedly change momentum of a match more than any other class, if played well when those chances arise. I think his best ability right now is the commhack of a downed enemy for enemy positions, at least from the limited time I got to use him. Once you get to the higher perks like turret hacking and caltrops I think he will be better balanced as a viable “even player share”.[/QUOTE]
Things like radar are taken out of competition, to promote good comms within teams.
Therefore if you thought the biggest part of the operative’s influence was radar, then Cinna has a point. Also in ETQW comp, where radar was also disabled - covertops or inflitrators were used in order to get access to the sniper rifle or the railgun. Now that guns are not tied to class anymore, players do not need to select the Operative as much.
With that said - the denial of area perks and tools are very useful in competition. The EMP nade that slows down charges, will most certainly be used. And the firewalling of CPs is a nice bonus.



