[QUOTE=tokamak;319712]People in this thread already said that sound was important to Brink. It is. Not being able to hear where you’re being shot from severely reduces your chances of immediately firing back at someone.
If this was about hand holding then they would use other warning signs, ones that didn’t so obviously disorient players.[/QUOTE]
I dont play the game through other people, I only go by direct experience of the game.
And my direct experience of the game, is that the annoying audio does not hinder me in any way shape or form in terms of shooting. It just annoys me, period. If the premise behind the audio cutting in and out, was to disadvantage me, then it was executed poorly.
So no, I dont believe that was the intention. I would say the fact they tried to “sell” the game as a MinglePlayer experience probably contributed quite a bit to this little feature. And given SP players generally have no idea about tracking damage and health, it tries to immerse them into the game while holding their hand.