i really would like to get an answer to one thing: when you get hit by a bullet, the sound volume goes down and then up again. my question is: WHY?
this is a feature that happens all the time when you get hit. in a game where you get constantly hit. so this means the sound volume is constantly going up and down.
i don’t know about others, but my ears quickly adjust to the sound volume changes. when the volume goes down, my ears try to adjust and still hear what’s going on. so when the sound volume goes up again, i’m hearing everything louder than before. this is distracting and makes the gameplay a nightmare for me. i can’t play like this.
there are things that you don’t force on people. one of them is sound. look at a webpage that has sound on it. people don’t like it. that’s why there’s always a mute button when sound is played automatically, at least on sites with good web design.
well, brink is a game and not a website. but things still apply. you don’t mess with people’s ears. well, you might say that i could also turn off the sound. but that doesn’t cut it. the sound belongs in the game, the volume changes don’t.
since we can’t turn this feature off, there must be a reason as to why this is happening. i really would appreciate to hear that reason, since it doesn’t make any sense to me. not at all. i can’t stand to play the game. i haven’t finished a single map. i can look beyond the ms of the id4 tech still not being fixed. but i can’t look beyond the messing of my ears.
maybe i could tolerate the sound volume going down when you get incapacitated. but the volume changes during firefights is unbearable.



