Choppiness still there... wheres the smoothness of RTCW?


(RivrStyx) #1

Et still is pretty choppy tho not as bad as the test…but its no where near as smooth as RTCW is. Not sure why the netcode or whatever was messed with. I heard the netcode was changed to help dialup players. Really…screw dial-up players. If someone doesn’t a good connection they really shouldn’t play online.
I run three servers and set the maxping to keep them out… but it doesn’t help much…they still get in. When they do get on i kick them off. High pingers are hard to hit and lag everyone else… but don’t seem to have much trouble warping around hitting low pingers.

I hope this isn’t the case that SD changed the smoothness that was RTCW for dail-up users. If not the case …pls smooth it out


(Vengeance) #2

I found the smoothness of ET better than wolf


(bogs) #3

They lag everyone else? This true??


(RivrStyx) #4

Your kidding right. You don’t see the characters still warping/stuttering. Not as bad as the test like i said. Def not as smooth as RTCW. I’m on servers pinging 40-50 no spikes and see it. Gives me a headache.


(Vengeance) #5

From my experience the animation is as smooth as wolf only time i have ever seen the stuttering is from ppl lagging the same stuttering when some1 lags in RTCW


(Stee) #6

It’s not even slightly choppy for me, very smooth and a lot better than the test.


(RivrStyx) #7

I’ve heard other say it also…hmmm. Ok then… If you all are smooth…must be something in my cfg thats funky.

I’m good in rtcw… something not right in ET then. Thx :drink:


(Salteh) #8

might be your fps? :???:


(SCDS_reyalP) #9

High pingers do not lag everyone else. A lot of people say this, but it has no basis in reality. I don’t find them harder to hit either, unless they are over like 600+ or getting lots of CI, in which case they have a lot of trouble hitting anyone else.

If you want to keep modem players out, you can restrict cl_maxpackets in pb. The CAL rtcw config does this (requires 30, where a modem defaults to 15). They can turn up their maxpackets, but most won’t (and their gameplay experience will be even more horrible if they do.) Myself, I don’t see the point of doing this on a pub, because modem players are at a huge disadvantage anyway… but each to their own.


(duke'ku) #10

High pingers do not lag everyone else. A lot of people say this, but it has no basis in reality. I don’t find them harder to hit either, unless they are over like 600+ or getting lots of CI, in which case they have a lot of trouble hitting anyone else.[/quote]

Yeah. If you’re lagging, it’s either the server or you. A lagging player won’t lag you or the server.


(RivrStyx) #11

High pingers do lag the server and make the server work harder then it has to. The data from a slow connection has to reach everyone thats playing and takes longer to do this. 300 and over (if enough of them on a modem) will make the server laggy. Not just one …but when you get a few on.
It took me a little while to switch my server over from the et test. When everyone was playing with alot of cable and DSL on …i pinged aorund 60 to it. After the full was released all that had the test was 56kers pinging 300+ and i would ping 150+ to it.

Modem players aren’t at a disadvantage anymore as they were in q2. If they’re warping around they are hard to hit… but like i said they don’t have as much problem hitting you because of things done to help them be able to keep up (antilag is one thing).

I know its my cfgs why i’m lagging…went through them and i’m fine.


(SCDS_reyalP) #12

You should learn something about how modern networked games work, because that ain’t it. The server keeps track of everybody, sends updates too and receives updates from each client. It receives modem users updates later and less often than broadband users, and also sends them less data. The fact that updates from a modem user takes longer to get to the server just means that their actions are delayed with respect to what they saw. It doesn’t affect the frequency or accuracy of updates sent to any other clients.

In other words, modem players put LESS load on the server than broadband users.

Some very old games didn’t work this way, but pretty much every shooter from quake 1 on up does.

Or maybe there is some huge bug that has been in the q3 network code since day one (when a much larger number of gamers were on dialup, FWIW) and no one ever bothered to fix it… :uhoh:


(bani) #13

No they dont.

No it doesnt.

No they wont.

Nope

…your ping has nothing to do with 56kers…

yes they do. from their POV you’re warping around too.


(RivrStyx) #14

Well…i’ve done some reading on the subject and your right… i stand corrected. :). High pingers are accounted for and don’t lag the server (at least everything i read was talking about 1 player pinging high and didn’t talk about 5 or 6 or more)… but i don’t care to try to hit a 300-600 ping player so i’ll still keep them off. Sure seems i’m shooting through them but their hitting me ok. i dunno. Anyway… you were right.

There was about 16-18 on my server during with the test still running 24/7… all with 300+ pings (guess it was easier to DL the test) and i started pinging 150+ when before i pinged 60 when players with 50 ping were on. As soon as i switched over i’m back to 60. Maybe just a coincidence.


(colic) #15

[quote= If someone doesn’t a good connection they really shouldn’t play online. [/quote]

I have a 64k ISDN connection which cost me more then a 1 meg cable line would cost people. Reason being where I live their has been no choice upuntil this past week.

In the UK where BT state that 70 percent of homes can get ADSL (cough…cough complete lies simply as how they get that to figure)

I have placed an order for a 1meg ADSL line, but my line may still not pass the test and I will still be on 64k.

Thier is one cvar that people use that make themselves look to other players to be awrping around the screen. Wont tell you what it is so all the new players wont use it :wink: But its the most abused cvar in vanilla wolfy I think :frowning:


(bogs) #16

Sounds like the server needs to lower maxclients. or maxrate. or lower something…