Cheaters in Dirty Bomb


(Mustang) #41

What a nonsense statement, it also lets you run the game with a custom built executable which could also do the same thing.

Or AHK is opensource, I could make it unrecognisable, recompile it and do the same thing.

But really many pieces of software have the ability to aid cheaters, don’t screw over everyone else because of cheaters.

Heck I could run a script in Java or Python or whatever.


(spookify) #42

[QUOTE=Mustang;527087]What a nonsense statement, it also lets you run the game with a custom built executable which could also do the same thing.

Or AHK is opensource, I could make it unrecognisable, recompile it and do the same thing.

But really many pieces of software have the ability to aid cheaters, don’t screw over everyone else because of cheaters.

Heck I could run a script in Java or Python or whatever.[/QUOTE]

Ban it all. If you want to game dont have that stuff open.


(Mustang) #43

BS I’m not shutting down all my programs, disabling my media hotkeys, streaming binds, gaming keyboard context switcher, etc. etc. just so some crappy cheater can run the world worst cheat, because it would be terribly written cheat to work this way.

Going to stop now because you’re either deliberately trying to wind me up, or have no common sense.


(BioSnark) #44

don’t screw over everyone else because of cheaters.

Pretty sure everyone else does get screwed by not taking action against cheating. The game is on unreal and it’s f2p so people aren’t starting from scratch with basic 100% accuracy snapping and bans don’t mean much. I don’t see a problem with involving the community somehow but I also don’t see that being hugely effective because of the previous sentence.


(PixelTwitch) #45

Without sounding like I am ignoring the problem I do want to say a few things on the subject.

For this conversation to progress we need to accept 2 major points.
1, There will be cheaters regardless of what SD/Nexon do.
2, Not all cheats are created equally.

The biggest problem right now is dealing with the blatant cheaters that don’t even try and hide the fact they are cheating. These are the people that really impact a game from a PR standpoint. Make sure the voting system works is the first step, have a vote kick ban the player from that server for 6 hours and if they get kicked from 3 or more servers within 24 hours throw a week long full ban at them and investigate manually and ban the account outright if they are found to be cheating. Record each match that has a votekick in and play the demo from the perspective of the kicked player at 5x speed and let SD/Nexon decide when they get around to it.

I am not sure if this system is still in place but steam had a system that required you to own 1 paid for game in order to download a Free 2 Play game in the past. If this is still an option that is available I would seriously consider using it if the hacking situation gets out of hand.

Removing all these blatant cheaters will really only account to a very small percentage of real cheaters in the game but would have by far the biggest effect when it comes to a players perspective.

All the other cheaters… Much harder to deal with regardless of what software you have running in the background. Would have to be handled manually, mainly via reports but also spot checks in the higher ranks. Have spot checks given to a community council. Each submission to the community should be watched by a minimum of 3 people and have the players rewarded based on accuracy and removed if their accuracy levels get too low. Each “yes he hacks” then manually checked by SD/Nexon and rewards handed out to the community.

It’s complex, time consuming, expensive and not 100% accurate and people need to understand this.
Dealing with cheaters in the vast majority of cases is more about making the level of cheaters bearable even if the official target is to stop people cheating full stop.


(Rémy Cabresin) #46

You going to play your game without your mouse too? Drivers are one of the most commonly used ways for cheats to be injected. You can use Google Chrome/Firefox plugins to make cheats work… so you’d have to force EVERY player to play without background music in pubs. Good ****ing luck with that :smiley:
Not even to mention things like streaming software that is opensource, OBS/FFSplit are both opensource and both are ‘verified’ by most anticheats to be allowed to run/hook for game capture but are also a way for cheats to get into the game. Goodbye to streams for DB from now on?


(spookify) #47

[QUOTE=adeto;527106]You going to play your game without your mouse too? Drivers are one of the most commonly used ways for cheats to be injected. You can use Google Chrome/Firefox plugins to make cheats work… so you’d have to force EVERY player to play without background music in pubs. Good ****ing luck with that :smiley:
Not even to mention things like streaming software that is opensource, OBS/FFSplit are both opensource and both are ‘verified’ by most anticheats to be allowed to run/hook for game capture but are also a way for cheats to get into the game. Goodbye to streams for DB from now on?[/QUOTE]
My mouse doesn’t have drivers. I have a ZowieAM.


(Rémy Cabresin) #48

So do I, but that comment you being a smartass or just an ass :slight_smile: Lack of arguments etc.


(Rémy Cabresin) #49

… Either you’re being a smartass, or you’re completely out of arguments now and have nothing better to say. (I have a Zowie mouse too, I know there are driverless mice that’s not the point…)

Anway, I hope SD stays away from a community based banning system. Community based reporting is fine, as long as reporting =/= banning. F.E CSGO’s Overwatch system is nice to have for the paranoid people, but really its a very ineffecient way to find cheaters, if finding them at all because 75% of reports on CS is 14 year old silvers-dmg’s being mad at people better than them, 20% is just trolls being assholes, and maybe 5% is actually cheaters that get flagged. That plus the fact that 99% of people have no clue what to look for when it comes to well build/coded cheats like humanized bots and decide to ban people mostly based on ‘would I do that if I was cheating’ and ‘he aims better than me so must be cheat’. Reporting is fine, but don’t give unqualified people control over banning. But if you 100% have to have a ‘jury/council’ based system for the rare cases of cheats not being detected but having to be reviewed, make it so that the ‘suspect’ is anonymous and the decision has to be unanimous among all reviewers. Atleast that takes away a small part of bias and the chances of clean players getting banned.


(sunshinefats) #50

5% innocent banned I think is a very high (just basing this upon my personal experience in other games) but yes, I would accept that if it meant the other 95% were not cheating.
Is that realistic either way? Who knows…we could probably debate it all day and not agree on that without some hard numbers, and without that neither one of us can really be 100% sure.

Most people who are so bad at a game, that they report a good player, are incompetent players there for not suited to have access to a report button, and are often of low age.

We have an obvious difference of experience here I think. By that I just mean that it hasn’t been my personal experience that what you’re saying applies to the majority of players making reports. Quite the contrary. I think you’re kind of assuming a worst case scenario, whereas I’m assuming a best case scenario. I don’t think most players are that immature. I do agree that those players are out there though(as I said, we’ve all seen them, I just think they’re a minority of the player base).

You need to be highest skill level to be able to make a decent judgement.
You are better off lurking at pro streams or replay site learning how to play, than focus on the people cheating.
You cannot watch posts on cheating forums, an an indicator of how many people cheat.
You are basicly saying many people cheat, “if someone gets reported let him burn regardless innocent or not, since Im pissed off.”
Sir that way of thinking is lining up good on how to be an egoistic scumbag.

I agree that you need a high skill level, but I think you mistook the point I was making with that. What I’m saying is that EDUCATING yourself on how cheats work and how people are implementing them in ADDITION to increasing your own skill level playing the game makes you much more capable of recognizing a cheat when you see it. The reason I think this is because, as others have said, the blatant cheaters are not the real issue at hand, it’s the “good” cheaters that you have to worry about, and they are difficult to recognize unless you are familiar with the game and familiar with how people are exploiting it as well.
Also, you’re saying on the one hand that I assume everyone cheats, then on the other hand you’re assuming everyone who reports is butthurt. That’s the pot calling the kettle black as the old saying goes, or as you point out later, being hypocritical in your thinking.
And it’s totally not necessary to resort to implying that I’m an “egotistical scumbag” simply because we have a difference of opinion. That’s the very immaturity that you’re afraid other players will exercise when reporting, and again, I think the majority of players are better than that. It seems like perhaps we’ve encountered very different players online, which might explain why our outlooks on this are so different.

Its however terrible to say the least to blindly follow reports, and not even looking if the player has cheated or not.

That’s not exactly what I’m getting at…maybe I’m not explaining it well…what I’m getting at is that if a LARGE amount of players report someone, not just a handful, and we’re talking unique reports, not the same person reporting over and over again, then I think the odds favor that the reported person is cheating in the majority of cases, so yes, ban them. If that many people are reporting someone, then in my opinion they have been looked at by the community and the community has passed judgement. Will a few innocents get hit that way? Probably, but I’m assuming it will be very, very few while you’re assuming the number will be much higher. Again, without any actual numbers we’re both just speculating on this, but I will meet you in the middle and say that if it meant a LOT of innocents would get banned then I probably would not be so ok with it.

If someone plays a game 5 days a week, and have maybe 10-40 hours of gameplay every week, you can piss off a lot of player in a month by just being too good…
Cant choose who to play against when playing on public…
and they do anything they can to hurt you, since their egos are smashed to pieces, since refuse to believe someone can be that good.
“It MUST be cheating cause I will never be that good.”

I’m responding to the whole thing, even though I don’t quote it all(this post is already getting long enough)…
I think this paragraph REALLY shows our fundamental difference in thought. You seem to have a really, REALLY low opinion of other players, and I guess you’ve played with some really bad sports, and that sucks man, it really does. Maybe I’ve just been lucky that most of the people I’ve played with on pubs aren’t like that…it’s hard to say since we obviously have different experiences. But I would like to think you’re wrong in this regard and that most of the community is made up of decent people who don’t report someone just for being “too good.” Sure there will always be butthurts, just like there will always be cheaters, and sure, maybe there’s more than I think, but I really don’t feel like that’s the majority.
Perhaps, as others have said, there should be a system to take into account the validity of a person’s reports. I could go with something like that to help minimize the butthurt reports and minimize the innocents being banned. That seems like a good suggestion(sorry I don’t recall who made it but it’s in the thread here somewhere) and as always, I’m totally open to compromise and good suggestions(and there have been several good ones in this very thread).


(ToonBE) #51

This is what happened in csgo.


(Kroad) #52

this is one of the dumbest thing I’ve read so far, I’ve already seen a couple of attempts at votekicking me and I imagine there’ll be a lot more when the game launches and plenty of new players join. Don’t want to get banned for a full week because I stomped some new players.


(PixelTwitch) #53

And how many times have you actually been kicked?


(Kroad) #54

not once, not seen blatant hackers kicked either since the votekick button is very hard to see, and players now are on average better than they will be at launch.

If the devs make the votekick easier to see, at launch, when there will be a lot of new players that will get stomped by vets, vets will be votekicked and banned (Loadout used to have a votekick option and it was removed because some players, such as gst800, couldn’t play a single game without getting kicked - even though there was no 6 hour/week ban associated).

This is why it’s important that all community banning system is done by players of equal or higher skill, just like in overwatch. If a silver 1 is overwatching a global or SMFC, everything that player does will look like hacks to the bad player. If a global or SMFC smurfs amongst silver 1, they’ll think he’s a blatant hacker when playing vs him.


(LiNkzr) #55

To be honest, as long as spectating is affected by ping difference it’s not gonna work. For example if you spectate a sniper who has higher ping, it seems that they always miss their shots, because what they see and you see are different. and some of the shots they hit hence looks ridiculous.


(Szakalot) #56

aye, I’d rather see what their client sees, even with the ping delay.


(stealth6) #57

Release DirtyBox a device that only let’s you play DirtyBomb. Even the mouse & Keyboard are part of the predefined system and can’t be swapped. Any kind of tampering with the box will set off the C4 charge inside (it’s triggered by sensors that run on a battery - if the battery runs out of power it also explodes)

This keeps the game F2P, but can obviously only be played on the DirtyBox.


(Protekt1) #58

[QUOTE=PixelTwitch;527098]Without sounding like I am ignoring the problem I do want to say a few things on the subject.

For this conversation to progress we need to accept 2 major points.
1, There will be cheaters regardless of what SD/Nexon do.
2, Not all cheats are created equally.

The biggest problem right now is dealing with the blatant cheaters that don’t even try and hide the fact they are cheating. These are the people that really impact a game from a PR standpoint. Make sure the voting system works is the first step, have a vote kick ban the player from that server for 6 hours and if they get kicked from 3 or more servers within 24 hours throw a week long full ban at them and investigate manually and ban the account outright if they are found to be cheating. Record each match that has a votekick in and play the demo from the perspective of the kicked player at 5x speed and let SD/Nexon decide when they get around to it.

I am not sure if this system is still in place but steam had a system that required you to own 1 paid for game in order to download a Free 2 Play game in the past. If this is still an option that is available I would seriously consider using it if the hacking situation gets out of hand.

Removing all these blatant cheaters will really only account to a very small percentage of real cheaters in the game but would have by far the biggest effect when it comes to a players perspective.

All the other cheaters… Much harder to deal with regardless of what software you have running in the background. Would have to be handled manually, mainly via reports but also spot checks in the higher ranks. Have spot checks given to a community council. Each submission to the community should be watched by a minimum of 3 people and have the players rewarded based on accuracy and removed if their accuracy levels get too low. Each “yes he hacks” then manually checked by SD/Nexon and rewards handed out to the community.

It’s complex, time consuming, expensive and not 100% accurate and people need to understand this.
Dealing with cheaters in the vast majority of cases is more about making the level of cheaters bearable even if the official target is to stop people cheating full stop.[/QUOTE]

Holy crap some troll just got a hard on at the prospect of being able to ban players from the game for an entire 6 hours, let alone an entire week.


(Szakalot) #59

Looked through recent negative steam reviews, and again mostly complaints about P2W and hackers.

I think the game could really benefit from level-filtering players, esp. since open beta/release all those alpha die-hards should be isolated from the poor newbies. Imo the best way to provide an incentive is to increase $$$-income rate for high-level servers:

  • good players will want to play on high level servers to get more $$$
  • new players will be free to play against other new players, without all that ‘HAAXZ’ drama
  • better income rates for high-level servers will ease off the grind a little
  • high-level servers will also motivate people to keep on playing and leveling up

(BomBaKlaK) #60

[QUOTE=Szakalot;527467]Looked through recent negative steam reviews, and again mostly complaints about P2W and hackers.

I think the game could really benefit from level-filtering players, esp. since open beta/release all those alpha die-hards should be isolated from the poor newbies. Imo the best way to provide an incentive is to increase $$$-income rate for high-level servers:

  • good players will want to play on high level servers to get more $$$
  • new players will be free to play against other new players, without all that ‘HAAXZ’ drama
  • better income rates for high-level servers will ease off the grind a little
  • high-level servers will also motivate people to keep on playing and leveling up[/QUOTE]

Yep I think it’s important, cause new players (totally lost) vs level 20 is not fun for both sides.