Cheaters in competitive.


(Mr.Dubstab) #1

I’m sorry if this is the wrong place, but I wasn’t really sure where to post this elsewhere…

What happends with the game where a lot of people report a player for hacking?

  • Is the game results being canceled.
  • Are the results on hold, and when hacker is reviewed it gets processed/canceled?
  • Does it get canceled when the person gets marked as hacker.
  • Or does nothing happen?

I would suggest using the second option, but meh.


(Faraleth) #2

Nothing happens, simply reports for all of them are sent to the GM’s to review. Game carries on and finishes as normal… :s


(Mr.Dubstab) #3

@Faraleth Firstly: Thanks for clearing that up.

Secondly I would like to say that I find it unfair to possibly get a lower rank just because of the fact that an enemy can’t play without hacks.


(Faraleth) #4

[quote=“Mr.Dubstab;87495”]@Faraleth Firstly: Thanks for clearing that up.

Secondly I would like to say that I find it unfair to possibly get a lower rank just because of the fact that an enemy can’t play without hacks.[/quote]

You’re welcome :slight_smile: And yeah, it really does suck… :c Thankfully hackers are much more scarce now than they were in the past. Honestly, there isn’t really a fair way to tackle this problem other than to simply void the match… but then that brings up possible abuse scenarios - what if a team is losing and don’t want to lower in rank? They could just report all the enemy team for “hacks” and forfeit the match.

As Nexon and Splash Damage have said time-and-time again, sadly there is no “silver bullet” to hackers. There is only so much that can be done to prevent them… :frowning:

Have you experienced this often? :confused:


(FireWorks) #5

Today and yesterday. 2/5matches.

Loved the “high skill” sparks that switched to kira when they almost lost. My mates were already complaining over the course of the match, but I thought its all fine and we just had a very good player… Then she bursted 4 of our team down like instant and everything was clear. Then again for the next spawn wave to ensure a close victory.


(N8o) #6

[quote=“FireWorks;87506”]Today and yesterday. 2/5matches.

Loved the “high skill” sparks that switched to kira when they almost lost. My mates were already complaining over the course of the match, but I thought its all fine and we just had a very good player… Then she bursted 4 of our team down like instant and everything was clear. Then again for the next spawn wave to ensure a close victory.[/quote]

It’s quite easy to confuse skill and aiming with cheaters. Was it extremely blatant or was it just sketchy headshots?

I know that every competitive game I play with my friends we always get the hack accusations. In reality, we’re all just cobalt players with good team synergy and precise muscle memory.


(Mr.Dubstab) #7

@Faraleth 3 out of 9 games yesterday? We had one team twice in a row. We all reported them (the team we had twice, we reported twice)… Even though we (obviously) lost 3 matches, I got ranked up. <3


(Brandicoot) #8

I just brought this up in the steam forums but just wanted to voice my opinion on it somewhere people who work on the game might actually see it.

But would it be a bad idea to instate a level gate on entering Competitive? Like around level 10 or so to be able to queue for it?

Something like that might be able to deter cheaters well enough as you’re still working the kinks out of the new anti-cheat, it also keeps less experienced players in the casual modes until they have a playtime that the average person should be proficient in the game.

If we do manage to get cheaters in comp with a level gate, banning them from the game would actually mean something other than just stalling them five minutes to make a new account and get back to it.

I really can’t think of any negatives to doing it, so please inform me of any that I can’t find. We’d be curing the competitive plague that kept me from even touching it again after my first 10 matches.

Since I’d actually like to hear someone’s opinion on this it might actually be better to make a thread about it instead now that I think about it, even though what I’m saying is related to the OP’s plight, it might not be the best idea to leave it here.


(Mr.Dubstab) #9

[quote=“BallisticDrama;87594”]I just brought this up in the steam forums but just wanted to voice my opinion on it somewhere people who work on the game might actually see it.

But would it be a bad idea to instate a level gate on entering Competitive? Like around level 10 or so to be able to queue for it?

Something like that might be able to deter cheaters well enough as you’re still working the kinks out of the new anti-cheat, it also keeps less experienced players in the casual modes until they have a playtime that the average person should be proficient in the game.

If we do manage to get cheaters in comp with a level gate, banning them from the game would actually mean something other than just stalling them five minutes to make a new account and get back to it.

I really can’t think of any negatives to doing it, so please inform me of any that I can’t find. We’d be curing the competitive plague that kept me from even touching it again after my first 10 matches.

Since I’d actually like to hear someone’s opinion on this it might actually be better to make a thread about it instead now that I think about it, even though what I’m saying is related to the OP’s plight, it might not be the best idea to leave it here.[/quote]

@BallisticDrama You’re right that it doesn’t entirel in this topic. However, I believe there is already a restriction to level 5. Sadly you reach this within the first day of playing the game, if you have decent aim.
I agree that a restriction to level 10 might help a lot more, as it takes quite some effort to get to level 10, and they might have already been banned by the time they reached it.

@Faraleth What’s your opinion about this?


(Faraleth) #10

Yes, the level restriction for competitive is already level 5, although as you’ve already pointed out - this is VERY quick to get to. >.<

Level 10 on the other-hand is a little harder to obtain and will require a decent amount of play time (upwards of 20 hours). Personally, I think I would prefer a level 10 competitive requirement, however it is quite high and could easily put off some players. Like you said though, if they cheat before reaching level 10, there’s a high probability they will be banned before reaching it… :stuck_out_tongue:


(N8o) #11

The main argument that I see for not changing the requirement to 10 is that it would kill a lot of the player pool in competitive.

Now if that isn’t the saddest thing you’ve ever read, I don’t know what is.
Players that have LESS THAN 20 HOURS IN THIS GAME ARE ATTEMPTING TO PLAY IT AT A COMPETITIVE LEVEL AND THEY WONDER WHY THEY GET STOMPED.


(kibloy) #12

[quote=“Kaneki;87650”]The main argument that I see for not changing the requirement to 10 is that it would kill a lot of the player pool in competitive.

Now if that isn’t the saddest thing you’ve ever read, I don’t know what is.
Players that have LESS THAN 20 HOURS IN THIS GAME ARE ATTEMPTING TO PLAY IT AT A COMPETITIVE LEVEL AND THEY WONDER WHY THEY GET STOMPED.[/quote]
To be fair, that’s what the ranks are for. In theory the new players should get placed in the lower ranks and end up competing against players of a similar skill level. Competition doesn’t have to imply top-level skill and team work, it’s just a more serious type of organized play.

Practically, yes they get stomped. But that’s the ranking system putting everyone and their mother into Gold 4 after their placement matches.


(Ardez1) #13

There will always be underskilled players in competitive. That is a fact of life for any game with ranks. The problem, in this case, is that they are not separated from the gold+ players nearly as much as they should be.

If the ranking algorithm had separated the ranks as it was supposed to, rather than placing all players in Silver I-Gold III, then maybe we wouldn’t be having this conversation.

The other end of that same story is that the competitive playerbase is quite small at this point. Hopefully that will change by release, but we may not see much movement until then.


(Mr.Dubstab) #14

@Ardez I made this post, talking about the cheaters in the game. Surely I understand that underskilled players will always stay, and I don’t mind, as I can carry (usually) pretty decent.

But again: I get upset, that I lose my rank to the rank of the hacker…


(neverplayseriou) #15

And i can’t play the game cause i left a comp match…

Is it my problem that my team doesn’t know how to use chat, revive or give ammo?


(FireWorks) #16

[quote=“Kaneki;87532”][quote=“FireWorks;87506”]Today and yesterday. 2/5matches.

Loved the “high skill” sparks that switched to kira when they almost lost. My mates were already complaining over the course of the match, but I thought its all fine and we just had a very good player… Then she bursted 4 of our team down like instant and everything was clear. Then again for the next spawn wave to ensure a close victory.[/quote]

It’s quite easy to confuse skill and aiming with cheaters. Was it extremely blatant or was it just sketchy headshots?

I know that every competitive game I play with my friends we always get the hack accusations. In reality, we’re all just cobalt players with good team synergy and precise muscle memory. [/quote]

Was just ultra blantant. This distinct noise when every single bullet hits over extreme ranges.

I played over 400hours since the game is on steam and uncountable hours before in the last years of alpha/beta stages.
I got to play against sick6 in comp mode and it was pretty nice to see, I can stand my ground aimwise. Also other players considered highskill cant pull this off with consistency.

and then comes the guy dropping your team from 10+m with one clip, no other damage like nades involved.

Edit: also, yes, I get my fair share of hackusations myself.


(Fiktio) #17

The “cheater issue” in the competitive matches is interesting, because sometimes I feel like a lot people are overestimating situation and seeing cheaters there where are none.

I’m playing with my friends a lot competitive matches and I have to say that if there were cheaters, they weren’t clear enough in my eyes to notice them. In total I’ve seen only 2 suspicious people that I wasn’t sure about, but that’s not enough to call them cheaters yet.
Though I started to play these matches after the new AC came out (and I’m totally not talking about Assassin’s Creed) and we’ve been enjoying several matches without “obvious cheaters.”

Though before the update came, one of our highest players was getting insulted about his level. Opponents were immediately blaming matchmaking, when team with level 30s were their opponents. Of course also they were complaining often that they have to always play alone and join to the team of random players.
(Often people that are about to leave the match are usually always from those teams that are full of randoms.)
You might guess the result at the end. We often won and when these levels and ranks popped up, all our enemies were near level gold 3, while our highest level player was silver 3 and rest of us were also around gold 3.
Though this is a thing that isn’t happening anymore, when the level is hidden in competitive matches. Now they are mostly calling out that we are “premade team” or they often call us cheaters.

And now I’m coming to the main point: often people are overestimating the amount of cheaters in the game, just because they can’t accept that opponent team sometimes include a bit better players. Even if someone in our team might have around 300 hours experience from Dirty Bomb and near same hours from CS:GO, of course those things won’t matter in the eyes of opponent. The better player is often a cheater in their eyes and they can’t stand it. This is a reason why I’m often a bit skeptic about the amount of real cheaters in the game.

Sorry if I went a bit to off topic.


(Mr.Dubstab) #18

[quote=“Fiktio;87716”]The “cheater issue” in the competitive matches is interesting, because sometimes I feel like a lot people are overestimating situation and seeing cheaters there where are none.

I’m playing with my friends a lot competitive matches and I have to say that if there were cheaters, they weren’t clear enough in my eyes to notice them. In total I’ve seen only 2 suspicious people that I wasn’t sure about, but that’s not enough to call them cheaters yet.
Though I started to play these matches after the new AC came out (and I’m totally not talking about Assassin’s Creed) and we’ve been enjoying several matches without “obvious cheaters.”

Though before the update came, one of our highest players was getting insulted about his level. Opponents were immediately blaming matchmaking, when team with level 30s were their opponents. Of course also they were complaining often that they have to always play alone and join to the team of random players.
(Often people that are about to leave the match are usually always from those teams that are full of randoms.)
You might guess the result at the end. We often won and when these levels and ranks popped up, all our enemies were near level gold 3, while our highest level player was silver 3 and rest of us were also around gold 3.
Though this is a thing that isn’t happening anymore, when the level is hidden in competitive matches. Now they are mostly calling out that we are “premade team” or they often call us cheaters.

And now I’m coming to the main point: often people are overestimating the amount of cheaters in the game, just because they can’t accept that opponent team sometimes include a bit better players. Even if someone in our team might have around 300 hours experience from Dirty Bomb and near same hours from CS:GO, of course those things won’t matter in the eyes of opponent. The better player is often a cheater in their eyes and they can’t stand it. This is a reason why I’m often a bit skeptic about the amount of real cheaters in the game.

Sorry if I went a bit to off topic.[/quote]
@Fiktio I am extremely experienced with hackers, as I’ve been admin on an TF2 for over 2 years. Aside from that I also have enough hours on CS:GO myself to know how a hacker works or operates.

As for the above, I would like to explain what happened yesterday. Whenever you where behind the hacker, he would make a 180 turn and headshot you 5 times straight, without me even releasing 1 bullet. Now. If he would have known (by info from others) that I was behind him. OK. But 5 headshots straight seems kinda tricky…

I know that a lot of players overestimate the situation, but I definitely know where I am talking about.


(Jurmabones) #19

[quote=“Kaneki;87650”]The main argument that I see for not changing the requirement to 10 is that it would kill a lot of the player pool in competitive.

Now if that isn’t the saddest thing you’ve ever read, I don’t know what is.
Players that have LESS THAN 20 HOURS IN THIS GAME ARE ATTEMPTING TO PLAY IT AT A COMPETITIVE LEVEL AND THEY WONDER WHY THEY GET STOMPED.[/quote]
This.

Same issue as in pubs where people are clearly bad at the game but complain about bad team balance as if they’re going to have a chance except in servers where everyone else is coincidentally just as bad at the game.


(Fiktio) #20

I’m not questioning you.
I just wanted to say it aloud what I’m generally thinking about the situation. Thread was close to the topic, so I used the chance and made a comment.
Maybe I should have said that I’m not saying that you don’t know what you are talking about, but I’m sure that there are around some people that are calling everything cheating that is moving. :slight_smile: