Something Badman posted in the open forum got me wondering about how specific characters will be managed once the game goes live:
So far it was pretty clear that the following customizations would be purchase items:
[ul]
[li]
[/li][li]“Elite” skins which are effectively different models for existing characters (slightly different clothes and gear, like the Founders Mercs and the art concepts shown towards the end of the MS20 - General Art video)
[/li][li]
[/li][li]“Premium” skins which are re-color / re-texture on the original model meshes (as seen in several Character Art videos so far)
[/li][li]
[/li][li]“Gun” skins
[/li][/ul]
All of the above are cosmetic, so I don’t think anyone will have an issue with those coming with a price tag. But Badman’s post suggests that the characters themselves might be purchasable, which in turns implies that you won’t have access to all of them by default, and that’s where I’m a bit more concerned. Characters and their loadouts clearly affect gameplay and as such should ideally be kept outside of the monetization scheme lest we start going down the “pay-to-win” slope (unless we have extremely good balance between loadouts…).
So what is the plan for the various merc characters? Will all of them be available to everyone or be unlockable through in-game currency only (i.e. no real-life currency involved, play long enough and you’ll get them all) or will they need to be purchased? And in the latter case, will you at least get a complete set of the 5 classes right off the start? Will these be a predetermined fixed set (same for everyone) or will you get to pick one of each class from the available mercs?
So far we’ve seen very little concrete info on the monetization scheme, would be nice to start seeing part of that picture.

