So, I found another gem. It looks like infantry characters’ movements were pre-recorded during the development of the game. I am aware that recent games like FIFA utilize such methods but considering that Enemy Territory: Quake Wars was Splash Damage’s first high profile retail game, it’s quite surprising to see such investment and dedication.
REA987 (REA987) #1
Mustang (Mustang) #2
Animation creation is a super interesting topic, I’m also amazed at the magic the audio guys pull.