So, I found another gem. It looks like infantry characters’ movements were pre-recorded during the development of the game. I am aware that recent games like FIFA utilize such methods but considering that Enemy Territory: Quake Wars was Splash Damage’s first high profile retail game, it’s quite surprising to see such investment and dedication.
Animation creation is a super interesting topic, I’m also amazed at the magic the audio guys pull.
This man is the strogg’s god thank you for this amazing find.
I may be wrong but I’m sure all the mocap was stuff was done at SDHQ, that room was set up just for that game, possibly used for Brink as well?
I remember same, I think
Hey, we actually went over to Texas (ID) to record the mocap seen in the vid, thanks for the flashback .