cg_wolfparticles


(Chruker) #1

Hi

I’m trying to get rid of everybody’s favorite cheat, running with cg_wolfparticles 0 so that explosions from artillery and like are not drawn.

However I’m unsure about the scope of my bugfix. In this code:

	}
	// done.
	
	if (!cg_wolfparticles.integer)
		return;

	if (!p->pshader) {
// (SA) temp commented out for DM again.  FIXME: TODO: this needs to be addressed
//		CG_Printf ("CG_AddParticleToScene type %d p->pshader == ZERO
", p->type);
		return;
	}

I just changed the line:

	if (!cg_wolfparticles.integer)

to:

	if (!cg_wolfparticles.integer && !(p->type == P_ANIM || p->type == P_DLIGHT_ANIM))

Since the particle effects of explosions are using those two.

Comments?


(Floris) #2

Why would this be a cheat? ;p


(kamikazee) #3

True, this seriously increases my FPS. Mostly it’s about 40 FPS, if this setting is on it can drop down as low as 10 FPS.

Just enable r_showtris on some testserver, and see how many polygons it creates to make those smooth explosions.


(Jaquboss) #4

Again this is just a problem of users don’t meeting recommended system specs…
No way to cheat this cvars as you get incredible number of complains, sigh…
At least unlike foliage this don’t need to be forcevared so you can have it on even if others don’t want so


(Chruker) #5

The cheat is when you shot people through the explosions, when your view should have been blocked.

I can see people turning it off to get better FPS, but I thought that most hardware could run this 3 year old game :slight_smile:

I just tried to call in a few airstrikes, in a mod without this fix, while watching the r_speeds and with both cg_wolfparticles on and off I got roughly the same number of tris and the same drop in FPS.


(Jaquboss) #6

it is about fill rate of old hardware, FPS hit may be serious
As I said this is same as ET Foliage, it is not going to be used, but in this case nobody needs to force you to have it off


(Nail) #7

force wolfparticles on and you will be the only person on the server


(psyco_mario) #8

unless you have bots on :wink:


(kamikazee) #9

Then you’re the only human player on the server anyway. :smiley:


(jaybird) #10

Wow. People are already complaining even before ET:QW’s release that the developers should tone the graphics down to suit their older hardware, but I can’t believe people still have hardware that can’t handle this relatively old engine. My advice if you really get 10FPS: go buy a $50 recent (and decent) vid card.


(EB) #11

Me thinks you should re-read the thread.


(Jaquboss) #12

well i think he is on topic…
Still awaiting arrival of box-gfx mod :stuck_out_tongue:


(dvldrmmr) #13

hes just saying that you should get a better gfx card if youre getting really low fps - jaquboss explained its because of old hardware problems, so the logical solution is to get a better card that supports it … perfectly on topic …


(EB) #14

:uhoh: :sigh: did u completely ignore the first part of his post ? I understand the rest…geez.


(jaybird) #15

It was perfectly on topic. The argument is that at this point people should have absolutely no problems running this game.

That most people play the game with particles enabled, and get the full effect of the intention of how the devs made those specific features, while others completely bypass this and gain an advantage (whether intentional or not) is unacceptable (IMHO).


(SCDS_reyalP) #16

I find the ‘you should buy new hardware’ argument is almost always made by people who already have sufficient hardware. It’s an easy argument to make when it doesn’t cost you anything :moo:

That most people play the game with particles enabled, and get the full effect of the intention of how the devs made those specific features, while others completely bypass this and gain an advantage (whether intentional or not) is unacceptable (IMHO).

The developers chose to not to cheat protect cg_wolfparticles, for whatever reason. They may have been unaware of the effects, but it was certainly well known long before SD released ET, and SD did make efforts to limit other tweaks.


(carnage) #17

unless you have bots on

bots dont actuly have a visual display so they nither have it on or off. as far as i am awar no bot yet takes into acount transparent thing when calcualting where the next shot to be so makes little differance


(EB) #18

I don’t want you to think I am trying to argue, I just see no relation between these 2 things:
ET’s cg_wolfparticles becoming a forced Cvar
AND
Asking to tone down ET:QW’s graphics to suit the needs of older hardware

There is no correlation of those topics, nor was ETQW even mentioned, in the beginning of this thread.
That was my point.


(Nail) #19

I turn them off because I find it annoying, my hardware can easily handle them, I just don’t like them in an online game
BTW, as EB has stated, this thread has NOTHING to do with ET:QW

ps. Chruker, spray and pray works just as well with wolfparticles on OR off, and alot of people just want stable high fps, a couple airstrikes can push your fps around even with good hardware


(P4nth3r) #20

I think pubs should have forced cg_wolfparticles 1 (with pb maybe??)
Cause it’s just for fun and it makes the game look good (if you want to play pro then pick a pro server or play a war)
It’s not fair for people who have cg_wolfparticles 1 that some dont.

just sharing my opinion.

Greetz Panther aka Way2Evil