im using Grahams (xenon) Catapult prefab from santas grotto
http://www.gamedesign-online.com/upload/prefabs/2006_01_22-10_25_50/catapult_prefab.zip
all works well the catapult fires but it just shot too close, it dont hit the target i want it to hit.
i want it to fire longer but i dunno what i need to edit on the script, so it fires harder.
here it is :
catapult_script
{
trigger run
{
trigger catapult fire
}
}
catapult
{
spawn
{
wait 500
accum 0 set 0
setstate catapult_push_trig invisible
}
trigger fire
{
accum 0 abort_if_equal 1
accum 0 set 1
playsound sound/movers/switches/switch_01.wav
wait 2000
setstate catapult_trigger invisible
playsound sound/weapons/rocket/rocket_fire.wav
setstate catapult_push_trig default
faceangles 0 0 90 500
alertentity catapult_dust
setstate catapult_push_trig invisible
wait 2000
playsound sound/movers/doors/door4_closeq.wav volume 600
faceangles 0 0 0 4000
playsound sound/movers/doors/door4_endcq.wav volume 500
wait 1000
setstate catapult_trigger default
accum 0 set 0
}
}
could any one help me here please?
and i also got another question.
how can i make so when i hit the ground i dont just crush and die?
thanks very much!! and sorry for my english, if u dont understand what i mean then ask plz.
i tried to higher the duration before i posted here, and couldnt understand why i just flyed less 