catapult. howto fire higher/faster/longer??


(Flippy) #21

Tyrlop, you don’t see any difference because, like I explained to you, the info_notnull determines the flight of the player! And thus also his speed.

If you have an info_notnull that is targeted by the target_push, the speed and angle keys in the target_push will not be used at all.


(Tyrlop) #22

yea thank you, but i just found out before u posted :stuck_out_tongue: just needed to move the notnull :smiley:


(murka) #23

really? i thought the speed was used. must try it…


(Flippy) #24

You can use both.

If you have a info_notnull which is targetted by the target_push, then the speed and angle(s?) properties will not be used.

If you don’t have an info_notnull targetted by the target_push, then you must use the speed and angle(s) properties to aim the direction/speed of the push.

As I said, imo it’s much easier with an info_notnull because with a bit of imagination you can see exactly how the player is going to fly.

EDIT
Here’s a tutorial for a camera:
http://dfmr.s1.jcink.com/tutorials/camera/Camera.htm