Hiii I haven’t played for a while just wanted to make a post about the carry objectives on some maps
Lots of good things have happened to DB don’t get me wrong it’s looking quite nice but holy sheeeet some of the objectives are bad.
Chapel carry obj, trainyard carry obj (and bridge if it was still in the rotation) are just awful
Why do attackers have to carry an obj into the enemy spawn essentially, isn’t the idea that the delivery point should be between the two spawns.
The worst part is bridge alt actually had this idea down, ok it wasn’t greattt but it worked a hell of a lot better than the current carry ones
Also I know its already been debated and i guess SD have made up their minds but pleaseeeee consider removing the milk jugs that need to be picked up and return it to the old run over to pick up, run over to deliver.
Delivering is so finicky I pressed F to deliver and tried to strafe while getting shot and it cancels at really random times. Going for a hail mary delivery used to be fun but it can’t happen any more when u have to stand in a really specific spot and press f for like 5 seconds… urgh it sux
not to be too negative tho the games been rly fun and the steam addition is awesome, but srsly some of these objectives are just… ye D:
I think the deliver to spawn mechanic is here to stay… See Pixel’s vid here for a good example of why it shouldn’t -