Carry objectives


(V1s0r) #21

Yes, I remember this. But not have played it much then because of performance problems.

Only thing I like to see is the one carrying the objective to help in with the fight, instead of holding the objective. From what I have seen the end of the map becomes more of a tdm situation. Nobody focus on the objective, because now nobody wants to carry it.


(prophett) #22

[QUOTE=V1s0r;518874]
Only thing I like to see is the one carrying the objective to help in with the fight, instead of holding the objective. From what I have seen the end of the map becomes more of a tdm situation. Nobody focus on the objective, because now nobody wants to carry it.[/QUOTE]

Agreed. I never touch that thing for this reason.


(Zarlor) #23

Maybe it would be a neat twist to only be able to use the secondary weapon while carrying the objective (as opposed to no weapon at all like it is now). Also, the objective could be instant pickup by touch for the attackers, while the defenders would have to press use to send it back after a time?


(xdc) #24

on chapel you can pickup objective in spawn to transfer on defenders side of map (with their spawn a narrow street 4 - 5 seconds run time till over ramp)

you could either:

  1. bring objective from your spawn to transfer in their base,
  2. fight for objective (on their side) to transfer in your base,
  3. fight for obj (in middle) to transfer to (some other part of mid)/your base/enemy base

mechanics and map design should be thought together, would like to see #3


(prophett) #25

ie. Steal at the current secure point on White Chapel and run the docs back to inside the Chapel.


(titan) #26

Seems like this wouldn’t work, assuming attackers wipe the defenders and grab the carry obj they would always get it back to the chapel uncontested if the defenders have to wait for a spawn and then run down the road. Same problem with bridge, once you clear the room and grab the obj it’s impossible to stop it being delivered basically


(xdc) #27

im not sure if it was designed for a obj carry/transfer in the first place


(prophett) #28

To accommodate this there would also need to be a back exit to the last Defender spawn, which leads to somewhere around the side ally (being apartments) where the ammo rack is. This would allow them the opportunity to head off the doc runner before he/she reaches the Chapel.

Minor structural changes are needed to facilitate this style of (IMPROVED) doc run.


(titan) #29

yea that’s a good solution and sounds fun, although the ev becomes kind of redundant then what’s the purpose of pushing it


(prophett) #30

It would be escorted to the front of the chapel and stop right where it makes the turn to come down the hill. It blows open the doors to the chapel/doc secure point.

At this point Defenders can choose to push up an mount an aggressive defense by the EV elevator area (a simple touch objective or forward flag capture by Attackers around the mg tower/elevator area would cause the D to spawn all the way back).

If the rear rock/bus defense fails, they can make a last ditch effort to go out the newly created rear spawn exit and attempt to mount a D around/inside the Chapel.

Common theme = all maps need more choice (forward spawns and better constructed doc runs help facilitate this).


(Glottis-3D) #31

http://forums.warchest.com/showthread.php/41508-Whitechapel-Last-Object-Ideas.
tl;dr:

  1. Open back door to Chapel for defenders to intercept delivery
  2. Move defenders’ last spawn to the Chapel side of the map (left side if you look from chapel square to the EV lift/ current last EV point)
  3. minimal redo of current layout to fit the new def spawn.
  4. current delivery point - is turned into a grab point.
  5. profit.

(titan) #32

[QUOTE=prophett;519038]It would be escorted to the front of the chapel and stop right where it makes the turn to come down the hill. It blows open the doors to the chapel/doc secure point.

At this point Defenders can choose to push up an mount an aggressive defense by the EV elevator area (a simple touch objective or forward flag capture by Attackers around the mg tower/elevator area would cause the D to spawn all the way back).

If the rear rock/bus defense fails, they can make a last ditch effort to go out the newly created rear spawn exit and attempt to mount a D around/inside the Chapel.

Common theme = all maps need more choice (forward spawns and better constructed doc runs help facilitate this).[/QUOTE]

That sounds perfect make it happen sd!


(prophett) #33

[QUOTE=Glottis-3D;519041]
5. prophet.[/QUOTE]

fixed! 10char