[quote=“TheAcidpiss;96662”][quote=“BlackFro;96659”]@coolFortress
I’m sorry but I personally feel that DB would not be cool with a CTF game mode due to the fast paced, high mobility, and speed of the game.
Assuming two flag CTF in which both teams have flags to defend and capture.
Right now I see CTF gamemodes going in only a couple of ways:
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No one is able to capture the flag and the game ends in a draw because either everyone’s defending the flag or no one is cooperating or teaming up to go and take the flag.
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Proxy, aura, or sparks runs and picks up the flag because nobody is watching it and captures it 3 times.
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Trolls. Someone takes the flag and never captures it.
It’s going to be too stressful for competitive players.
I believe domination is a gamemodes that suits DB more well as it requires players to use mobility, strategy, communication, and teamwork to win. It’s also very fast paced.[/quote]
dom could work, but not on any of the maps we have currently. Except the execution one maybe
Edit, but then again maybe not, its the engies that need a role.
Points need to be repaired maybe?[/quote]
With a little editing and some spawn point changes I believe domination can turn into a game mode that everyone will love.
[quote=“3N1GM4;96712”]Excuse me if I’m wrong, but all the pros/cons that have been said about CTF can also easily be said about “Object delivery” and “Steal the objective” game types.
Endings of Chapel, Trainyard, and Bridge:
A troll can grab the object and run all the way back to the original attacker spawn if they really wanted to. But thankfully I, haven’t seen anyone do that.
How many games has a Proxy, sparks, etc grabbed the obj and delivered asap? Quite a few.
I think a fun game mode would be “objective control”. Think CTF but only one flag. This way one team is attacking, one is defending. Once you capture the flag, the team roles switch. The longer you control the flag, the more points your team accrues. Game ends at 15 minutes or when a team controls the object for a set time (5 minutes) to avoid complete slaughters. [/quote]
This actually seems to be the best bet if we hope to implement CTF, it needs to be only one flag. But even then I believe CTF is just going to be not fun and stressful for alot of players especially if they have a bad team.
If anybody of you have played quake live CTF then you know what I’m talking about.
I’m seeing 90% of CTF games going like this:
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Experienced fast merc(proxy, sparks, aura, or kira) comes flying in, takes the flag and starts taking pro advanced wall jumps throughout the map.
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Defensive team tries to shoot and catch up but misses and can’t keep up.
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Flag get’s capped, defensive team starts to bicker and argue about who was playing horrible and scolded each other.
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While they argue with each other they get their flag stolen again.
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Rinse and repeat.