Capture the Flag mode


(terminal) #21

[quote=“gg2ez;96543”]My ideas for CTF below.

Maps:

  • Across River Thames (London)
  • Trafalgar Square
  • Buckingham Palace
  • Westminster Abbey

Gameplay: Each team’s base has 2 important locations.

  • Transfer Room
  • Flag/Intel/Data Cores Room

Each Data Core contains 100 Terabytes. You must steal the Data Cores and get them to your “Transfer Room” in order to wirelessly beam the data to the CDA or Jackal. It takes approximately 0.5 secs to beam 2 Terabytes, during this time, the enemy can return the Data Cores, just like in Stopwatch and OBJ. First team to 300 Terabytes wins.

Or, just steal Intel like TF2.

OBJ specialist utility:

[list]
[] Beams 4TB every 0.5 secs. (Twice as fast)
[
] Plant, defuse, repair random generators around the map.
[/list][/quote]
TF2 CTF =/= Competitive
Dirty bomb = Competitive

TF2’s CTF is a joke lmfao.
CTF in general is a joke.


(farmakoxeris.exe) #22

well for one more time… its not the game itself but the players. the sure thing is that the mode must be correctly created but its up to players making it good. so far 3 gamemodes and players are keep turning them into deathmatch at 80% of the games. ptfo guys and girls!


(screamnghedghog) #23

More game modes is always a good idea to add variety to the game. The biggest problem I see isn’t so much with the game mode itself, but with the amount of people playing. There are times when it is difficult to find a decent server, and with the addition of Execution the player base will be spread even thinner. So, I do think the game mode would work fine, but maybe wait until there are more people.

Also, I don’t know exactly what is being shown in this, but it might be a hint to a possible CTF sort of mode with how Kira is stealing the case. Might be over thinking things, but you never know
https://youtube.com/watch?v=HH0sHqvvhV8


(LifeupOmega) #24

Honestly I just want an excuse for Tower Bridge and Trafalgar Square maps as they’re pretty much symmetrical in real life and would be perfect for CTF/KotH modes.


(sparseHawk) #25

Any mode where people actually want to play the mode is welcome


(Black) #26

@coolFortress
I’m sorry but I personally feel that DB would not be cool with a CTF game mode due to the fast paced, high mobility, and speed of the game.

Assuming two flag CTF in which both teams have flags to defend and capture.

Right now I see CTF gamemodes going in only a couple of ways:

  1. No one is able to capture the flag and the game ends in a draw because either everyone’s defending the flag or no one is cooperating or teaming up to go and take the flag.

  2. Proxy, aura, or sparks runs and picks up the flag because nobody is watching it and captures it 3 times.

  3. Trolls. Someone takes the flag and never captures it.

It’s going to be too stressful for competitive players.
I believe domination is a gamemodes that suits DB more well as it requires players to use mobility, strategy, communication, and teamwork to win. It’s also very fast paced.


(TheAcidpiss) #27

[quote=“BlackFro;96659”]@coolFortress
I’m sorry but I personally feel that DB would not be cool with a CTF game mode due to the fast paced, high mobility, and speed of the game.

Assuming two flag CTF in which both teams have flags to defend and capture.

Right now I see CTF gamemodes going in only a couple of ways:

  1. No one is able to capture the flag and the game ends in a draw because either everyone’s defending the flag or no one is cooperating or teaming up to go and take the flag.

  2. Proxy, aura, or sparks runs and picks up the flag because nobody is watching it and captures it 3 times.

  3. Trolls. Someone takes the flag and never captures it.

It’s going to be too stressful for competitive players.
I believe domination is a gamemodes that suits DB more well as it requires players to use mobility, strategy, communication, and teamwork to win. It’s also very fast paced.[/quote]

dom could work, but not on any of the maps we have currently. Except the execution one maybe

Edit, but then again maybe not, its the engies that need a role.

Points need to be repaired maybe?


(Feley) #28

Altough I like CTF and would like to play it in DB, I must say @BlackFro made good points.

I would maybe like to see both teams attacking/defending the objectives (but not like TDM) rather, you must plant c4, but you mustn’t let enemies plant c4 on your side…
I don’t know if that gamemode would work, but if last objective is like on Bridge it would turn to CTF (depending on, if both teams got to the last (probably second) objective)


(Szakalot) #29

Also think domination suits DB’s playstyle the best, but CTF could definitely work. Engineer’s could probably have few secondary objectives that open up routes to assault enemy base / deny a route to your own.


(Adam) #30

Koth and CTF please!!


(3N1GM4) #31

Excuse me if I’m wrong, but all the pros/cons that have been said about CTF can also easily be said about “Object delivery” and “Steal the objective” game types.

Endings of Chapel, Trainyard, and Bridge:
A troll can grab the object and run all the way back to the original attacker spawn if they really wanted to. But thankfully I, haven’t seen anyone do that.

How many games has a Proxy, sparks, etc grabbed the obj and delivered asap? Quite a few.

I think a fun game mode would be “objective control”. Think CTF but only one flag. This way one team is attacking, one is defending. Once you capture the flag, the team roles switch. The longer you control the flag, the more points your team accrues. Game ends at 15 minutes or when a team controls the object for a set time (5 minutes) to avoid complete slaughters.


(Amerika) #32

I love CTF in general and the class system in DB is a pretty good fit for the mode assuming there is something for everyone to do (mainly engineers) which wouldn’t be too hard. Also, current maps could be re-purposed pretty easily for CTF as well and CTF maps in general are easier to make.


(bontsa) #33

@BlackFro You indeed have good points there, my past is in TF2 both in public mayhem and semi-organized PUGs in Highlander mode, and for the first your troll and gotta-go-fast-mercenary concerns are something to indeed take into account if CTF is ever getting planned. It’s true that in public settings CTF is a mode often prone to trouble, if problems are not assessed correctly, for example, TF2’s issue is often Scout rushes & Engineer stacks => class restrictions and map design as counter. But I have no ideas for now how to address such issues in DB from the top of my head. I can just wish someone smarter could, so it would be realistic to hope to get more distinct answer from developer side, if the mode would be taken into consideration or not.


(gg2ez) #34

[quote=“terminal;96605”][quote=“gg2ez;96543”]My ideas for CTF below.

Maps:

  • Across River Thames (London)
  • Trafalgar Square
  • Buckingham Palace
  • Westminster Abbey

Gameplay: Each team’s base has 2 important locations.

  • Transfer Room
  • Flag/Intel/Data Cores Room

Each Data Core contains 100 Terabytes. You must steal the Data Cores and get them to your “Transfer Room” in order to wirelessly beam the data to the CDA or Jackal. It takes approximately 0.5 secs to beam 2 Terabytes, during this time, the enemy can return the Data Cores, just like in Stopwatch and OBJ. First team to 300 Terabytes wins.

Or, just steal Intel like TF2.

OBJ specialist utility:

[list]
[] Beams 4TB every 0.5 secs. (Twice as fast)
[
] Plant, defuse, repair random generators around the map.
[/list][/quote]
TF2 CTF =/= Competitive
Dirty bomb = Competitive

TF2’s CTF is a joke lmfao.
CTF in general is a joke.

[/quote]

*A joke that is fun. Not everything has to be comp you know.


(Black) #35

[quote=“TheAcidpiss;96662”][quote=“BlackFro;96659”]@coolFortress
I’m sorry but I personally feel that DB would not be cool with a CTF game mode due to the fast paced, high mobility, and speed of the game.

Assuming two flag CTF in which both teams have flags to defend and capture.

Right now I see CTF gamemodes going in only a couple of ways:

  1. No one is able to capture the flag and the game ends in a draw because either everyone’s defending the flag or no one is cooperating or teaming up to go and take the flag.

  2. Proxy, aura, or sparks runs and picks up the flag because nobody is watching it and captures it 3 times.

  3. Trolls. Someone takes the flag and never captures it.

It’s going to be too stressful for competitive players.
I believe domination is a gamemodes that suits DB more well as it requires players to use mobility, strategy, communication, and teamwork to win. It’s also very fast paced.[/quote]

dom could work, but not on any of the maps we have currently. Except the execution one maybe

Edit, but then again maybe not, its the engies that need a role.

Points need to be repaired maybe?[/quote]

With a little editing and some spawn point changes I believe domination can turn into a game mode that everyone will love.

[quote=“3N1GM4;96712”]Excuse me if I’m wrong, but all the pros/cons that have been said about CTF can also easily be said about “Object delivery” and “Steal the objective” game types.

Endings of Chapel, Trainyard, and Bridge:
A troll can grab the object and run all the way back to the original attacker spawn if they really wanted to. But thankfully I, haven’t seen anyone do that.

How many games has a Proxy, sparks, etc grabbed the obj and delivered asap? Quite a few.

I think a fun game mode would be “objective control”. Think CTF but only one flag. This way one team is attacking, one is defending. Once you capture the flag, the team roles switch. The longer you control the flag, the more points your team accrues. Game ends at 15 minutes or when a team controls the object for a set time (5 minutes) to avoid complete slaughters. [/quote]

This actually seems to be the best bet if we hope to implement CTF, it needs to be only one flag. But even then I believe CTF is just going to be not fun and stressful for alot of players especially if they have a bad team.

If anybody of you have played quake live CTF then you know what I’m talking about.

I’m seeing 90% of CTF games going like this:

  1. Experienced fast merc(proxy, sparks, aura, or kira) comes flying in, takes the flag and starts taking pro advanced wall jumps throughout the map.

  2. Defensive team tries to shoot and catch up but misses and can’t keep up.

  3. Flag get’s capped, defensive team starts to bicker and argue about who was playing horrible and scolded each other.

  4. While they argue with each other they get their flag stolen again.

  5. Rinse and repeat.


(TheAcidpiss) #36

maybe someone should start a new thread on what new mode would be best suited to this game.

after all this I’m starting to think CTF would just have to much balance and implementation issues


(SereneFlight) #37

Bace Rase! Bace Rase! Bace Rase!


(Skalor) #38

KOTH & CTF, FTW!!! Im sure they will add these gamemodes soon or late but they will :slight_smile:


(CCP115) #39

[quote=“TheAcidpiss;96372”]yeah KOTH could work, ive just found in my experience CTF has more team play than KOTH.

but I think it could work in this game, would be hard to get right I reckon[/quote]

This game has so many explosives, do you really think KOTH could work? I don’t.


(TheAcidpiss) #40

[quote=“CCP115;96808”][quote=“TheAcidpiss;96372”]yeah KOTH could work, ive just found in my experience CTF has more team play than KOTH.

but I think it could work in this game, would be hard to get right I reckon[/quote]

This game has so many explosives, do you really think KOTH could work? I don’t.[/quote]

well it all depends on how big the hill is :slight_smile: