Since the day I started playing Dirty Bomb I’ve long struggled with one seemingly simple task - being able to tell which team a nearby player is on. If a player is too close I am unable to see the team marker over their head or lack thereof. With nothing to go by except for color… I still have nothing to go by. The overwhelming majority of skins leave a merc merely tinged with their team’s color. Cobalts and obsidians take it a step further and allow mercs to be the color of the opposing team. In some extreme cases, such as an enemy (red team) cobalt Kira, a merc can be almost entirely covered with the wrong color.
I find the whole situation to be an embarrassment to the game. I can’t recall one other game where I’ve struggled as much with team identification, and that’s including TF2 which has Spies that can literally take on the appearance of an another player. Ideally the game would have been designed from the group up with visual clarity as a priority, but I’m afraid it’s too late to completely undo the mistakes that have been made. After all, players have invested lots of time and/or money in obtaining their fancy skins.
Rather than removing or altering the existing skin unlocks, I’d prefer the default skins be improved to be more clearly team colored. Then players should be given an option to disable all skin unlocks. When used, the color differences would be applied to weapons only. This would allow a player using the option to still see whichever skin they have equipped. It would also make sure that everyone could still notice the fancy loadouts their allies and enemies were using - red, blue, gold, and silver don’t need to be present in large quantities to stand out.
