As expected I’m taking a lot of flak for this. But as much as you may not want to hear it, cobalts absolutely have to be addressed. Allowing certain mercs to be primarily the wrong color is just a terrible, terrible idea. It’s probably too late to eliminate the blue, but at the very least we can either reduce how blue a cobalt user is or let players opt out of seeing it.
Can we have an option to disable skins please?
[quote=“Daergar;109960”]Even when we’re discussing team identification, one of the most crucial items on any list when it comes to shooters, there are still people rushing out of the woodwork to defend cosmetics over gameplay.
I would say that I’m amazed though that’d be a lie.
No-one should ever be in doubt when it comes to friend and foe in an arcade shooter, period. The rest is fluff and must be designed around this one little magical nugget of importance.
Which is why, and I loathe to use it even for examples, CS customizes weapons and not the entire character’s visual appearance. There is a reason for this. Don’t be stupid.[/quote]
It’s the developers fault for this then. Instead of giving us an option that disables part of the game, a part that many of us like (Sniff), they should instead fix Visual Identification.
You see TF2 over there? Over a bajillion different maps, hats, and weapon combinations, and yet still some great visual identification.
Splash Damage just needs to improve visual identification. Adding an option to straight up remove skins is a bad end all be all solution to this.
[quote=“sensitiveJellyfish;110201”]My suggestion:
Buy glasses.[/quote]
Get out. Seriously, just get out.
This is a real flaw with the game that some players find to be extremely annoying. If you have no problems with visual identification, good for you. If you think my proposed solutions are stupid, fine - tell me why and better yet offer an alternative. But if you have nothing to contribute besides flaming or trolling, just give me a downvote and be on your way.
Also, you’re not even remotely original. This same stupid comment has already been made before you in the thread.
OP never played Counter Strike? Totally confusing who is on what side, then getting kicked for team kill.
In DB its only a minor nuisance. Though I agree having blue and red skins is not a bright idea.
[quote=“signofzeta;109995”]Freak, I don’t know, make a setting where you see all attackers have a black and purple skin, while the defenders wear white and yellow.
Dirty Bomb is like playing ice hockey, with all the players wearing whatever color jersey they want, and the only thing that has to be consistent with the team is the color of their helmet.
Just by looking at the player model itself, Brink has the problem of not being able to tell what class the player is, but you can tell which side that player is on, and Dirty Bomb has the problem of not being able to tell which side the player is on, but you can tell what class they are.[/quote]
But hired mercenaries aren’t a sports-team which has only their colours. Mercenaries wear that they want to.
I’d actually like to have this cause I don’t like weapon camos and you can’t have the vanilla guns while using loadout cards.
Yeah I’m a heretic.
[quote=“When’s_Phoenix;110540”]I’d actually like to have this cause I don’t like weapon camos and you can’t have the vanilla guns while using loadout cards.
Yeah I’m a heretic.[/quote]
I’d agree on this, but I doubt the ability to turn off skins is anywhere on SD’s priority list.
[quote=“Jostabeere;110529”][quote=“signofzeta;109995”]Freak, I don’t know, make a setting where you see all attackers have a black and purple skin, while the defenders wear white and yellow.
Dirty Bomb is like playing ice hockey, with all the players wearing whatever color jersey they want, and the only thing that has to be consistent with the team is the color of their helmet.
Just by looking at the player model itself, Brink has the problem of not being able to tell what class the player is, but you can tell which side that player is on, and Dirty Bomb has the problem of not being able to tell which side the player is on, but you can tell what class they are.[/quote]
But hired mercenaries aren’t a sports-team which has only their colours. Mercenaries wear that they want to.[/quote]
Yeah, but aren’t professional athletes technically “hired” to play for their club?
Personally…I have zero issue telling people apart, like NONE at all. BUT if people insist, I recommend having a simple red and blue team to replace the skins, and have the card rarity only affect the gun.
I only care about my sexy chrome anyhow, could care less for the blue.
I don’t give a shit what other people are using or why their using it. Most have us have been trained with the idea of “Blue is good guy” and “Red needs holes”.
Ive been tricked by it too when an enemy Kira blazes past me and I see a blue jump suit, only a moment too late does the healthbar pop up.
My brain blocks out anything that isn’t health bars in regards to team identification. It would be nice if it was an option but in a F2P game that relies on money from cosmetics I sincerely doubt that type of feature would ever get implemented.
Also, a few of you need to calm down a bit. We can discuss the topic and remain civil regardless of viewpoint. Fair warning (without actually sending out warnings).
What Amerika said. I didn’t even notice the fact there were skins until I got used to the game. And even then, only the gold and cobalt skins are really noticeable.
While relatively true ever fought a Scout who’s painted their entire outfit and removing all their team colour? That was a fun round of Granary.
While relatively true ever fought a Scout who’s painted their entire outfit and removing all their team colour? That was a fun round of Granary.
[/quote]
Unless something changed since I last played a few months ago this isn’t something that is possible on TF2. Chest cosmetics were always primarily team colored even when painted (which would only apply to secondary features). With one exception, any paints that were red or blue were actually both - red when on the red team and blue when on the blue team. The exception was a slate colored paint (a dark greenish-blue) that I disliked, but even with this paint a red player could never be more blue than red.
My guess is that the Scout used the hideously bright pink and green paints they so love. After being blinded by that nonsense I can see how one might miss the team colors.