Can we get shotguns nerfed to the ground yet? Like Phantom level nerfed?


(frolicsomeCrane) #1

I’m getting awfully annoyed by Auras and Proxies, tell you what.

It’s really annoying how the mercs who actually use them are either fast (Aura and Proxy) which make a stupidly good use of them, Fletcher (Gods be praised), and Rhino (YEAH, RHINO USES SHOTGUNS).

I know it’s diversity and crap, but all I think of when seeing Aura and Proxy is wannabe TF2 scouts. I really wish they didn’t have shotguns.


(Ghosthree3) #2

They piss me off sometimes when really really good players are using them. But their weaknesses are significant enough to not warrant any nerfs.

The problem is they run this fine line of being just not good enough or just too good. Right now they’re on the ‘not quite good enough’ side of the fence.


(Jostabeere) #3

Sign me in. It’s ridiculous. Having sonic-speed and a gun which can kill you in 1 shot with perfect accuracy and spread while you run around like a mad monkey jumping off all 4 walls.
I stopped playing the game a while ago because of Aura and Proxy.


(K1X455) #4

I think the solution is to engage at further distances. But I like the “Phantom level nerf

His Katana has been shortened to a Tanto and weigh’s as much as Mjolnir.


(Fiktio) #5

Minor nerf for shotguns would be nice and it would be great if developers would take another look for shotguns. Especially at the range part and how far is that shotgun supposed to be accurate.

Yes, it’s annoying if somebody get shot immediately to the ground by shotgun from short distance, but I kinda understand why SG is effective at short range.
But even when it’s happening from mid/long range, I sometimes feel like “sniping with shotguns” is becoming a sport.

Maybe I should start saving my responses what comes about shotguns, because these same threads are popping up like mushrooms in rain.


(ThatRandomGuy) #6

Shotguns are seriously CRAPPY weapons of DB !
For me, i main fletchy, i use Empire 9 and main and Ahnuld only for finishing off stuff…

Maybe AURA’s shotgun needs a nerf, ahnuld almost never 1 shots and its well balanced, any change to ahnuld would destroy it !


(Gi.Am) #7

[quote=“Ghosthree3;80587”]They piss me off sometimes when really really good players are using them. But their weaknesses are significant enough to not warrant any nerfs.

The problem is they run this fine line of being just not good enough or just too good. Right now they’re on the ‘not quite good enough’ side of the fence.[/quote]

Kinda agree and disagree. Since the large weapon readjustment shotguns IMO tipped the line very, very slightly. They are still not overpowered enough for consistent prolevel use, But if they do you know they are very overpowered considering how important “reliable killing” is at that level.

But for everyday gameplay they are a bit to strong for my taste, especially the increased range effectiveness, and the overall reduced aimpunch plays into their hands quite a bit.

IMO shotguns have to be on the slightly underpowered side, since they will always be extremly effective at close range which is fine, and there is alot said for carefull aiming and tracking as the thing that should be rewarded the most. A strong shotgun however turns that demand on its head.


(Feley) #8

As much as I hate shotguns, they are for close range combats… So mercs with shotguns will either have hugeee disadvantage at long range battles, or will they must to run in front of you to kill you (which will make them dead by time they get there)…

Mercs like Proxy and Fletcher are sparred of close ranges by machine pistols, but they also have big disadvantage at long ranges.


(ThatRandomGuy) #9

Ahnuld needs a buff , Aura shotgun needs a nerf !


(_retired_) #10

Phantom player rambling about shotguns…and talking about wannabes.

“I want turn invisible and have shield on so I can Katana them to death without them having chance to counter and I’m so good player with it, Oh F! Shotgun! Blew my ninjamask right off! Unfair!!!”

Invisible shielded ninja guy with kek-10 and katana have trouble with clearly underpowered shotgun that might kill them on close range now and then since mr. phantom cannot track them while they are so fast and agile. They don’t have much chance against you in any other range, do they?

Shotgun to the face from close range = cooked nades from any range

You should maybe stop whining and git gud. :wink:

As afterthought shotguns should be made actually more viable, maybe even lowering their damage but that they are able to have second shot off before they get wacky recoil. Now often it’s either kill or miss, which in turn might cause lot of frustation in either of the parties in that combat depending of that result.

EDIT: I added question about them to the Faraleth’s thread for developers.


(Merci1ess) #11

[quote=“Feley;80717”]As much as I hate shotguns, they are for close range combats… So mercs with shotguns will either have hugeee disadvantage at long range battles, or will they must to run in front of you to kill you (which will make them dead by time they get there)…

Mercs like Proxy and Fletcher are sparred of close ranges by machine pistols, but they also have big disadvantage at long ranges.[/quote]

Actually you’d be surprised how many times I get killed from decent range against shotguns and with the speed that Aura and Proxy have… believe me, in a split second… range doesn’t become a problem for them.


(Merci1ess) #12

[quote=“crabbyDimension;80720”]Phantom player rambling about shotguns…and talking about wannabes.

“I want turn invisible and have shield on so I can Katana them to death without them having chance to counter and I’m so good player with it, Oh F! Shotgun! Blew my ninjamask right off! Unfair!!!”

Invisible shielded ninja guy with kek-10 and katana have trouble with clearly underpowered shotgun that might kill them on close range now and then since mr. phantom cannot track them while they are so fast and agile. They don’t have much chance against you in any other range, do they?

Shotgun to the face from close range = cooked nades from any range

You should maybe stop whining and git gud. :wink:

As afterthought shotguns should be made actually more viable, maybe even lowering their damage but that they are able to have second shot off before they get wacky recoil. Now often it’s either kill or miss, which in turn might cause lot of frustation in either of the parties in that combat depending of that result.[/quote]

The same thing can be said for you. I would be ready to bet hard cash that you were one of those who were whining about Phantom being OP. People who are “gud” at this game would agree that Phantom wasn’t OP to begin with. So I’m going to assume that since you obviously support this nerf, you are not one of those people. So take your own advice, cupcake. :wink:


(_retired_) #13

[quote=“Merciless;80729”]The same thing can be said for you. I would be ready to bet hard cash that you were one of those who were whining about Phantom being OP. People who are “gud” at this game would agree that Phantom wasn’t OP to begin with. So I’m going to assume that since you obviously support this nerf, you are not one of those people. So take your own advice, cupcake. :wink: [/quote]I wasn’t whining about the phantom originally in open beta release. I played him and I knew he would be nerfed, because he was broken beyond any reasonable thought and didn’t fit the game (and when you compare it that shotguns don’t fit to a SHOOTER game argument, :lol: ). Whether it translates it being “OP” is another thing. You could slice through half of other team without breaking a sweat back then (this included some strange comp experiences with it). And I was just starting this game…I was basically noob/weakling because I hadn’t played FPS for couple of years and I was killing everything I ever wanted and more. I would imagine more experienced players would have found him eventually also gamebreaking. So it had to happen.

Also I don’t have trouble accepting my own weaknesses unlike some cutiepies here who cannot take seriousnote that shotgun to the face should be hurtful thing.
Instead of finding solutions they are whining.

It was cute try but “Denied!” :wink:

Now go find some dark corner to crawl into with these buddies of yours with Phantom abilities, Vassilis instagibs and Fraggers cooked nades while whining about quishy agile mercs and their shotguns.


(Feley) #14

[quote=“Merciless;80724”][quote=“Feley;80717”]As much as I hate shotguns, they are for close range combats… So mercs with shotguns will either have hugeee disadvantage at long range battles, or will they must to run in front of you to kill you (which will make them dead by time they get there)…

Mercs like Proxy and Fletcher are sparred of close ranges by machine pistols, but they also have big disadvantage at long ranges.[/quote]

Actually you’d be surprised how many times I get killed from decent range against shotguns and with the speed that Aura and Proxy have… believe me, in a split second… range doesn’t become a problem for them.[/quote]

I know that, damage is decent for a shotgun, but it can’t compare to any other weapon at long ranges (as always, because it’s shotgun) so Its far more useful to use any secondary than shotguns at long ranges…

On the other hand, from my experience, shotguns do deliever couple of headshots at long ranges… but still, nahh…


(Mister__Wiggles) #15

The reason they have shotguns is because they are designed around getting in your face and being on the frontline. The same logic is used with vasili and red eye, they are mercs that sit back and pick people off from a distance and spot people for the team. You can’t nerf a gun or a class because it annoys you. Phantom got the nerf because he was incredibly op in almost every engagement, he has some if the best smg’s and the strongest melee and to boot he has a cloak and a shield so his nerf. Although a bit over the top it was justified.


(Dawnlazy) #16

If anything shotguns need some sort of buff, like being able to load slugs or having a tighter spread when ADSing. There is simply no reason to not pick SMGs for Aura, Fletcher and Proxy at the moment.


(Fiktio) #17

If player find a shotgun not being at good shape, it doesn’t matter is the player using Phantom, Fragger, Skyhammer or any other merc.

C’moon.
Giving constructive feedback and giving even negative feedback does not mean that we are whining here. Though I have to agree that the main post itself has a small lack of constructive feedback. :frowning:
I understand that you - very likely - dislike Phantom as a merc or Phantom players in general, but please be reasonable.
Though I think I just got deja vu, I already had this discussion with you.


(Mister__Wiggles) #18

@Dawnrazor
Aura actually has a really good loadout with the Blishlok as well, which makes it even harder to turn down the smgs.


(Derpfestor) #19

More like the shotguns can engage in respectable ranges because they have buckshots.


(Merci1ess) #20

[quote=“crabbyDimension;80732”][quote=“Merciless;80729”]The same thing can be said for you. I would be ready to bet hard cash that you were one of those who were whining about Phantom being OP. People who are “gud” at this game would agree that Phantom wasn’t OP to begin with. So I’m going to assume that since you obviously support this nerf, you are not one of those people. So take your own advice, cupcake. :wink: [/quote]I wasn’t whining about the phantom originally in open beta release. I played him and I knew he would be nerfed, because he was broken beyond any reasonable thought and didn’t fit the game (and when you compare it that shotguns don’t fit to a SHOOTER game argument, :lol: ). Whether it translates it being “OP” is another thing. You could slice through half of other team without breaking a sweat back then (this included some strange comp experiences with it). And I was just starting this game…I was basically noob/weakling because I hadn’t played FPS for couple of years and I was killing everything I ever wanted and more. I would imagine more experienced players would have found him eventually also gamebreaking. So it had to happen.

Also I don’t have trouble accepting my own weaknesses unlike some cutiepies here who cannot take seriousnote that shotgun to the face should be hurtful thing.
Instead of finding solutions they are whining.

It was cute try but “Denied!” :wink:

Now go find some dark corner to crawl into with these buddies of yours with Phantom abilities, Vassilis instagibs and Fraggers cooked nades while whining about quishy agile mercs and their shotguns.

[/quote]

“Because he was broken beyond any reasonable thought.” lol :smiley:

I think a couple tweaks would have done the trick. Like adjusting his shield for instance. But broken beyond any reasonable thought? Yeah, you’re definitely part of the scrubs that shed enough tears to cause a global flood.

I can understand your point when you say a shotgun to the face is a hurtful thing and I agree. But I’m sure you can also agree with me that when someone swings a Katana at you and he’s suddenly crippled and disabled to a point where he cannot move the upper half of his body, there’s a problem. I don’t mind the shotguns in the state they’re in right now. What bothers me is that they nerfed the Katana when the shotgun is just as good but has a longer range. If one is acceptable, why would the other not be? They just made it easier today for whiners like yourself because luckily for you guys, you were, and probably still are, the majority of the community. Which is one of the reasons why this game is sinking atm. But that’s not your fault. It’s just poor decision making on SD’s part.